commit | 945b3d6cc63e21cb1f1861d2a3b7bf43b4a299c4 | [log] [tgz] |
---|---|---|
author | Alex Van Damme <atv@google.com> | Tue Aug 29 16:09:14 2023 -0700 |
committer | Alex Van Damme <atv@google.com> | Wed Aug 30 15:38:02 2023 -0700 |
tree | 1d8afc1de91c20db61f0bbbe86055b1a9e603b5e | |
parent | e62ed8109c6f677b9dd2989834a8cd7229bc9a82 [diff] |
Add support for SoundStream "streaming" version - Extend the soundstream library to let the consumer select streaming or non-streaming variants of soundstream at construction time. - Add build targets for streaming variants of e2e/encoder/decoder samples (and new reference outputs, in the e2e case). Change-Id: I45aedc11ada72390974a50f149fd08aac1ece071
This project contains the BSP to build the SW artifact that can run on the Kelvin core, and integrated as part of the Shodan repository.
The project supports two build systems -- Bazel and CMake -- for OSS integration reasons. Bazel is used by TFLM flow, while CMake is the build system for IREE.
If you get this project from Project Shodan manifest, you are all set. If not, you need to have following projects as well to build the project successfully.
<dir>/cache/toolchain_kelvin
This project needs to be at <dir>/sw/kelvin
.
The project uses Bazel 5.1.1, to align with OpenTitan build system requirements.
bazel build //...
To run the unit tests (with the kelvin_sim ISS) Make sure the Environment variable $ROOTDIR
is set to the root directory of the local repo (or run source build/setup.sh
)
bazel test //...
TODO: Add CMake flow
The binaries can be simulated with the kelvin simulator, located at <dir>/sim/kelvin
.
sim_kelvin <elf location>
Load the generated .bin
binaries to the FPGA emulator/Renode simulator.