blob: 00660b1f72b16a376af957a0cecdae4da0150f9e [file] [log] [blame]
/*
* Copyright 2014, NICTA
*
* This software may be distributed and modified according to the terms of
* the BSD 2-Clause license. Note that NO WARRANTY is provided.
* See "LICENSE_BSD2.txt" for details.
*
* @TAG(NICTA_BSD)
*/
/* An implementation of recursive mutexes. Assumptions are similar to pthread
* recursive mutexes. That is, the thread that locked the mutex needs to be the
* one who unlocks the mutex, mutexes must be unlocked as many times as they
* are locked, etc.
*
* Note that the address of your IPC buffer is used as a thread ID so if you
* have a situation where threads share an IPC buffer or do not have a valid
* IPC buffer, these locks will not work for you.
*/
#ifndef _SYNC_RECURSIVE_MUTEX_H_
#define _SYNC_RECURSIVE_MUTEX_H_
#include <sel4/sel4.h>
/* This struct is intended to be opaque, but is left here so you can
* stack-allocate mutexes. Callers should not touch any of its members.
*/
typedef struct {
seL4_CPtr notification;
void *owner;
unsigned int held;
} sync_recursive_mutex_t;
int sync_recursive_mutex_init(sync_recursive_mutex_t *mutex, seL4_CPtr notification);
int sync_recursive_mutex_lock(sync_recursive_mutex_t *mutex);
int sync_recursive_mutex_unlock(sync_recursive_mutex_t *mutex);
int sync_recursive_mutex_destroy(sync_recursive_mutex_t *mutex);
#endif