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// Copyright lowRISC contributors.
// Licensed under the Apache License, Version 2.0, see LICENSE for details.
// SPDX-License-Identifier: Apache-2.0
module otbn_loop_controller
import otbn_pkg::*;
#(
parameter int ImemAddrWidth = 12
) (
input clk_i,
input rst_ni,
input [ImemAddrWidth-1:0] insn_addr_i,
input [ImemAddrWidth-1:0] next_insn_addr_i,
input loop_start_i,
input [11:0] loop_bodysize_i,
input [31:0] loop_iterations_i,
output loop_jump_o,
output [ImemAddrWidth-1:0] loop_jump_addr_o,
output loop_err_o
);
// The loop controller has a current loop and then a stack of outer loops, this sets the size of
// the stack so maximum loop nesting depth is LoopStackDepth + 1.
localparam int unsigned LoopStackDepth = 8;
typedef struct packed {
logic [ImemAddrWidth-1:0] loop_start;
logic [ImemAddrWidth-1:0] loop_end;
logic [31:0] loop_iterations;
} loop_info_t;
logic loop_active_q, loop_active_d;
loop_info_t current_loop_q, current_loop_d;
logic at_current_loop_end_insn;
logic current_loop_finish;
loop_info_t next_loop;
logic next_loop_valid;
loop_info_t new_loop;
logic [ImemAddrWidth-1:0] new_loop_end_addr;
logic loop_stack_push;
logic loop_stack_full;
logic loop_stack_pop;
// The loop controller maintains a current loop and a loop stack. The current loop is the
// innermost loop and is valid when loop_active_q is set. The loop controller tracks the current
// address vs the current loop end address. When the current loop is active and the end address is
// reached a jump is performed (via loop_jump_o) back to the top of the loop if iterations of the
// loop remain. When a new loop is started if a current loop exists it is pushed to the loop
// stack. When the current loop ends a loop is popped off the loop stack to become the current
// loop if the loop stack isn't empty.
// Determine end address of incoming loop from LOOP instruction (valid on loop_start_i and
// specified by loop_bodysize_i and loop_iterations_i).
if (ImemAddrWidth < 14) begin : g_new_loop_end_addr_small_imem
assign new_loop_end_addr = insn_addr_i + {loop_bodysize_i[ImemAddrWidth-3:0], 2'b00};
// ISA has a fixed 12 bits for loop_bodysize. When IMEM size is less than 16 kB (ImemAddrWidth
// < 14) some of these bits are ignored as a loop body cannot be greater than the IMEM size.
logic [11:ImemAddrWidth-2] unused_loop_bodysize_bits;
assign unused_loop_bodysize_bits = loop_bodysize_i[11:ImemAddrWidth-2];
end else begin : g_new_loop_end_addr_big_imem
assign new_loop_end_addr = insn_addr_i + {loop_bodysize_i, 2'b00};
end
assign new_loop = '{
loop_start: next_insn_addr_i,
loop_end: new_loop_end_addr,
loop_iterations: loop_iterations_i
};
assign at_current_loop_end_insn = loop_active_q & (current_loop_q.loop_end == insn_addr_i);
// The iteration decrement happens at loop end. So when execution reaches the end instruction of
// the current loop with 1 iteration that is the end of the final iteration and the current loop
// finishes.
assign current_loop_finish = at_current_loop_end_insn & (current_loop_q.loop_iterations == 1);
// Jump to top of current loop when execution reaches the end instruction of the current loop it
// isn't finished.
assign loop_jump_o = at_current_loop_end_insn & !current_loop_finish;
assign loop_jump_addr_o = current_loop_q.loop_start;
// TODO: Add in loop error conditions
assign loop_err_o = 1'b0;
always_comb begin
loop_active_d = loop_active_q;
current_loop_d = current_loop_q;
if (loop_start_i) begin
// A new loop is starting (executing LOOP instruction), so incoming loop becomes the current
// loop
loop_active_d = 1'b1;
current_loop_d = new_loop;
end else if (current_loop_finish) begin
// Current loop has finished, check to see if another loop is available on the loop stack
if (next_loop_valid) begin
// Loop at top of loop stack (if it exists) becomes the current loop
current_loop_d = next_loop;
end else begin
// Otherwise (loop stack empty) no loop is active.
loop_active_d = 1'b0;
end
end else if (at_current_loop_end_insn) begin
// Reached end of the current loop so decrement the iteration counter for the current loop
current_loop_d.loop_iterations = current_loop_q.loop_iterations - 1'b1;
end
end
always_ff @(posedge clk_i or negedge rst_ni) begin
if (!rst_ni) begin
loop_active_q <= 1'b0;
end else begin
loop_active_q <= loop_active_d;
end
end
always_ff @(posedge clk_i) begin
current_loop_q <= current_loop_d;
end
// Push current loop to the loop stack when a new loop starts (LOOP instruction executed) and
// there is an active loop.
assign loop_stack_push = loop_start_i & loop_active_q;
// Pop from the loop stack when the current loop finishes. Stack internally checks to see if it's
// empty when asked to pop so no need to factor that in here.
assign loop_stack_pop = current_loop_finish;
otbn_stack #(
.StackWidth($bits(loop_info_t)),
.StackDepth(LoopStackDepth)
) loop_info_stack (
.clk_i,
.rst_ni,
.full_o (loop_stack_full),
.push_data_i (current_loop_q),
.push_i (loop_stack_push),
.pop_i (loop_stack_pop),
.top_data_o (next_loop),
.top_valid_o (next_loop_valid)
);
// TODO: deal with loop stack overflow
logic unused_loop_stack_full;
assign unused_loop_stack_full = loop_stack_full;
endmodule