commit | 96e565428220bc9cfa13f21ac374c8cef2554e94 | [log] [tgz] |
---|---|---|
author | Lun Dong <lundong@google.com> | Sat May 13 13:25:12 2023 -0700 |
committer | Lun Dong <lundong@google.com> | Mon Dec 11 13:02:05 2023 -0800 |
tree | ee19c18a0e394fafb90c64fe7a086eb169f11db6 | |
parent | 12974d4945757211be160e2ae254858c1172474b [diff] |
vec_iree: Add support for LLVM ukernel via plugin importer For Kelvin, we used efficient "aconv" op to implement custom mmt4d ukernel and achieved substantial performance improvement for many models. For Springbok, LLVM ukernel also works, but we disable it for now as it currently does not perform better than current version with RVV_ON. We also did clean-ups on the folder "vmvx_ukernel" to accommodate latest VMVX and LLVM ukernel APIs and design. Some further notes: - We renamed folder vmvx_ukernel to ukernel as it now supports for both VMVX and LLVM. - We removed custom ukerenl/query_tile_sizes.c to use IREE default for VMVX ukernel, as it was arbitrarily chosen before and VMVX ukernel now uses dynamic tile sizes. - We only enabled LLVM ukernel for Kelvin for now, as explained above. - For our custom ukernel implementation in ukernel/mmt4d_tile.c, we only considered the case of using Kelvin intrincics or using RVV. Generic ukernel case was omitted as it's not our interest and is already available as IREE builtin default ukernel. Change-Id: Ia96bcc6a676067cab412c8bc89788faa73403b6d
This project contains ML model codegen and execution libraries/examples. The artifacts built from this project is targeted for RISC-V 32-bit baremetal machine (Springbok or Kelvin).
If you get this project from Project Shodan manifest, you are all set. If not, you need to have following projects as well to build the project successfully.
<dir>/sw/vec
<dir>/sw/kelvin
<dir>/toolchain/iree
<dir>/ml/ml-models-public
This project needs to be at <dir>/sw/vec_iree
If you are running from Project Shodan repo, you can build the artifacts with m iree
. If you download this project alone, you need to download/build IREE's host compiler, then go to the top level directory.
For Springbok
cmake -B <output dir> -G Ninja \ -DCMAKE_TOOLCHAIN_FILE="$(realpath sw/vec_iree/cmake/riscv_iree.cmake)" \ -DCMAKE_BUILD_TYPE=MinSizeRel \ -DIREE_HOST_BIN_DIR="$(IREE_COMPILER_DIR)/install/bin" \ -DRISCV_TOOLCHAIN_ROOT=$(TOOLCHAINRV32_PATH) \ <dir>/sw/vec_iree cmake --build <output dir> --target all
For Kelvin
cmake -B <output dir> -G Ninja \ -DCMAKE_TOOLCHAIN_FILE="$(realpath sw/vec_iree/cmake/riscv_iree_gcc.cmake)" \ -DCMAKE_BUILD_TYPE=MinSizeRel \ -DIREE_HOST_BIN_DIR="$(IREE_COMPILER_DIR)/install/bin" \ -DRISCV_TOOLCHAIN_ROOT=$(TOOLCHAINRV32_PATH) \ <dir>/sw/vec_iree cmake --build <output dir> --target all
You can run RENODE emulation with the built executables. In Shodan repo, sim_springbok
for Renode simulation on Springbok; sim_kelvin
for Renode simulation on Kelvin. Out-of-repo emulation is possible but requires more steps.
In Shodan, this project utilizes LLVM lit
and FileCheck
to test the ML executable performance. The tests are defined in the *_test.run files under <output dir>
. To run the test, at the Shodan top level directory
lit --path <Filecheck dir> -a <output dir>
Filecheck in Debian testing is under /usr/lib/llvm-14/bin
Default is renode tests for Springbok. Add-D RUNNER=kelvin
to enable renode tests for Kelvin. Add-D RUNNER=kelvin_hw
to enable renode tests for Kelvin HW.