commit | e525be012f188e598aa8b84d671a313f7264983a | [log] [tgz] |
---|---|---|
author | Alex Van Damme <atv@google.com> | Thu Sep 21 16:24:55 2023 -0700 |
committer | Alex Van Damme <atv@google.com> | Thu Sep 21 16:24:55 2023 -0700 |
tree | 9a37aef5e19cd0a60a5c70cd0b1a1c7b2f3f59b7 | |
parent | c2239bd8798085322925fc2f10e33ef0c60abac7 [diff] |
Remove remaining C++ from kelvin.h, include in hello_world - Remove the inclusion of <algorithm> from kelvin.h, so that there is no C++ remaining and we can include it from C. - Include the header in hello_world, so that there is a canary for any modifications to kelvin.h that would be incompatible. Change-Id: I1d147395cd85c8f9ff6edae3593d5a68f1fed177
This project contains the BSP to build the SW artifact that can run on the Kelvin core, and integrated as part of the Shodan repository.
The project supports two build systems -- Bazel and CMake -- for OSS integration reasons. Bazel is used by TFLM flow, while CMake is the build system for IREE.
If you get this project from Project Shodan manifest, you are all set. If not, you need to have following projects as well to build the project successfully.
<dir>/cache/toolchain_kelvin
This project needs to be at <dir>/sw/kelvin
.
The project uses Bazel 5.1.1, to align with OpenTitan build system requirements.
bazel build //...
To run the unit tests (with the kelvin_sim ISS) Make sure the Environment variable $ROOTDIR
is set to the root directory of the local repo (or run source build/setup.sh
)
bazel test //...
TODO: Add CMake flow
The binaries can be simulated with the kelvin simulator, located at <dir>/sim/kelvin
.
sim_kelvin <elf location>
Load the generated .bin
binaries to the FPGA emulator/Renode simulator.