commit | 73536fb821603705ecc4c2ca935aa4b596ce4338 | [log] [tgz] |
---|---|---|
author | Cindy Liu <hcindyl@google.com> | Fri Jul 21 19:31:20 2023 -0700 |
committer | Cindy Liu <hcindyl@google.com> | Mon Jul 24 09:18:56 2023 -0700 |
tree | 7bdb290071be57613991147c29bef375f878e8d5 | |
parent | e8d05395d7528dad1d910096d875ef88a0483ae0 [diff] |
Add back vsliden and vslidep encoding It is heavily used in the test/example code Also add the documentation on how they are used Change-Id: I7170161d037850a6f8c3959df1154dc36c0b0c7b
This project contains the BSP to build the SW artifact that can run on the Kelvin core, and integrated as part of the Shodan repository.
The project supports two build systems -- Bazel and CMake -- for OSS integration reasons. Bazel is used by TFLM flow, while CMake is the build system for IREE.
If you get this project from Project Shodan manifest, you are all set. If not, you need to have following projects as well to build the project successfully.
<dir>/cache/toolchain_kelvin
This project needs to be at <dir>/sw/kelvin
.
The project uses Bazel 5.1.1, to align with OpenTitan build system requirements.
bazel build //...
TODO: Add CMake flow
TODO: Add kelvin simulator
Load the generated .bin
binaries to matcha FPGA emulator.