ukernel tweaks (#11280)

- Remove validation code from non-validation builds, including in
callers (vmvx module entry points).
  - Consistently enclose validation code in `IREE_UK_ENABLE_VALIDATION`
  - Instead of going to `NDEBUG` everytime.
- When validation is not enabled, do not even define the enum values
besides `status_ok`).
- This allows to assume unreachability of `if(status != status_ok)`
(since the other enum values don't even exist at compile time, the only
way to return them would be some likely unintentional type punning, and
since the only enum value is 0, it's probably UB anyway for any other
value to be represented by that enum).
- On AArch64, this saves 50--100 bytes of code (plus rodata for the
caller's status message format string) per caller (e.g.
`iree_vmvx_mmt4d`, `iree_vmvx_pack`, etc --- this is multiplied by the
number of entry points that call ukernels, which could grow large) plus
the constant savings of code plus rodata for the literal strings in
`iree_uk_status_message`. At the moment, this is overall a ~ 500 bytes
saving.
- Rename PACK to TIE, UNPACK to UNTIE for the helpers munging together
8bit type IDs into 16bit/32bit words. Was confusing with pack/unpack
ukernels.
- Move attributes/builtins checks up in `common.h`.
- Move `iree_uk_memset` to `common.h` (now a true memset, was
`iree_uk_memset_zero`. Checked that that doesn't affect compilation).
9 files changed
tree: 666b0e34414fee3a65a6531f63d90183d3305e24
  1. .github/
  2. benchmarks/
  3. build_tools/
  4. compiler/
  5. docs/
  6. experimental/
  7. integrations/
  8. llvm-external-projects/
  9. runtime/
  10. samples/
  11. tests/
  12. third_party/
  13. tools/
  14. .bazelignore
  15. .bazelrc
  16. .bazelversion
  17. .clang-format
  18. .dockerignore
  19. .gitignore
  20. .gitmodules
  21. .pylintrc
  22. .style.yapf
  23. .yamllint.yml
  24. AUTHORS
  25. BUILD.bazel
  26. CITATION.cff
  27. CMakeLists.txt
  28. configure_bazel.py
  29. CONTRIBUTING.md
  30. LICENSE
  31. README.md
  32. WORKSPACE
README.md

IREE: Intermediate Representation Execution Environment

IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.

See our website for project details, user guides, and instructions on building from source.

CI Status

Project Status

IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!

Communication Channels

Related Project Channels

  • MLIR topic within LLVM Discourse: IREE is enabled by and heavily relies on MLIR. IREE sometimes is referred to in certain MLIR discussions. Useful if you are also interested in MLIR evolution.

Architecture Overview

IREE Architecture IREE Architecture

See our website for more information.

Presentations and Talks

  • 2021-06-09: IREE Runtime Design Tech Talk (recording and slides)
  • 2020-08-20: IREE CodeGen: MLIR Open Design Meeting Presentation (recording and slides)
  • 2020-03-18: Interactive HAL IR Walkthrough (recording)
  • 2020-01-31: End-to-end MLIR Workflow in IREE: MLIR Open Design Meeting Presentation (recording and slides)

License

IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.