[Codegen][CPU] Drop the ACC stride from the inner_tiled ukernel ABI. (#24652) New bottom of the LLVMCPU C-ukernel stack. The ACC stride threaded to the C ukernels is always a compile-time constant equal to one intrinsic's ACC fragment size (the data-tiled ACC tile is contiguous), so it folds to a constant after inlining and carries no information the intrinsic-specific ukernel doesn't already encode. This drops it: - `IREECPUAttrs.cpp`: remove `getAccInnermostCrossIntrinsicDim`; build the `ukernel.generic` with `num_strided_outer_dims=0`, so all shaped operands (LHS, RHS, ACC) lower to `(base, offset)` only. - Both seed ukernel `.c` signatures lose the `acc_stride` parameter. This addresses review feedback on the now-merged #24569 / #24571 (why pass a per-operand `strided_dims` array, and why pass an ACC stride that's statically known). It makes the three operands uniform and removes the `getAccInnermostCrossIntrinsicDim` swizzle machinery. Verified: the lowered `llvm.call` to the ukernel now has no stride argument, and the ukernel lit tests (`lower_inner_tiled_to_bitcode_ukernel*`, `e2e_inner_tiled_pipeline`, `select_ukernel`) pass. Progress towards https://github.com/iree-org/iree/issues/24574. Signed-off-by: Benoit Jacob <jacob.benoit.1@gmail.com>
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
Releases notes are published on GitHub releases.
| Package | Release status |
|---|---|
| GitHub release (stable) | |
| GitHub release (nightly) | |
iree-base-compiler | |
iree-base-runtime |
For more details on the release process, see https://iree.dev/developers/general/release-management/.
| Operating system | Build status |
|---|---|
| Linux | |
| macOS | |
| macOS |
For the full list of workflows see https://iree.dev/developers/general/github-actions/.
See our website for more information.
Community meeting recordings: IREE YouTube channel
| Date | Title | Recording | Slides |
|---|---|---|---|
| 2025-06-10 | Data-Tiling in IREE: Achieving High Performance Through Compiler Design (AsiaLLVM) | recording | slides |
| 2025-05-17 | Introduction to GPU architecture and IREE's GPU CodeGen Pipeline | recording | slides |
| 2025-02-12 | The Long Tail of AI: SPIR-V in IREE and MLIR (Vulkanised) | recording | slides |
| 2024-10-01 | Unveiling the Inner Workings of IREE: An MLIR-Based Compiler for Diverse Hardware | recording | |
| 2021-06-09 | IREE Runtime Design Tech Talk | recording | slides |
| 2020-08-20 | IREE CodeGen (MLIR Open Design Meeting) | recording | slides |
| 2020-03-18 | Interactive HAL IR Walkthrough | recording | |
| 2020-01-31 | End-to-end MLIR Workflow in IREE (MLIR Open Design Meeting) | recording | slides |
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.