blob: 2f8586d07be66862752d79e529f0364bf858b91f [file] [log] [blame]
#!/bin/bash
# Copyright 2022 The IREE Authors
#
# Licensed under the Apache License v2.0 with LLVM Exceptions.
# See https://llvm.org/LICENSE.txt for license information.
# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
# Builds the sample, running host tools, Emscripten, and CMake as needed.
#
# Prerequisites:
# * Environment must be configured for Emscripten
# * Host tools must be available at the $1 arg
#
# Sample usage:
# python -m venv .venv
# source .venv/bin/activate
# python -m pip install iree-base-compiler iree-base-runtime
# build_sample.sh .venv/bin && serve_sample.sh
#
# The build directory for the emscripten build is taken from the environment
# variable IREE_EMPSCRIPTEN_BUILD_DIR, defaulting to "build-emscripten".
# Designed for CI, but can be run manually. It reuses the build directory if it
# already exists.
set -euo pipefail
ROOT_DIR=$(git rev-parse --show-toplevel)
HOST_TOOLS_BINARY_DIR="$1"
BUILD_DIR="${IREE_EMPSCRIPTEN_BUILD_DIR:-build-emscripten}"
SOURCE_DIR="${ROOT_DIR}/experimental/web/sample_webgpu"
BINARY_DIR="${BUILD_DIR}/experimental/web/sample_webgpu"
###############################################################################
# Setup and checking for dependencies #
###############################################################################
if ! command -v emcmake &> /dev/null
then
echo "'emcmake' not found, setup environment according to https://emscripten.org/docs/getting_started/downloads.html"
exit 1
fi
source "${ROOT_DIR}/build_tools/cmake/setup_build.sh"
mkdir -p ${BINARY_DIR}
###############################################################################
# Compile from .mlir input to portable .vmfb file using host tools #
###############################################################################
echo "=== Compiling sample MLIR files to VM FlatBuffer outputs (.vmfb) ==="
# TODO(#11321): Enable iree-codegen-gpu-native-math-precision by default?
compile_sample() {
echo " Compiling '$1' sample for WebGPU..."
"${HOST_TOOLS_BINARY_DIR}/iree-compile" $3 \
--iree-input-type=$2 \
--iree-hal-target-backends=webgpu-spirv \
--iree-codegen-gpu-native-math-precision=true \
--iree-stream-resource-alias-mutable-bindings=true \
--o ${BINARY_DIR}/$1_webgpu.vmfb
}
compile_sample "simple_abs" "none" "${ROOT_DIR?}/samples/models/simple_abs.mlir"
compile_sample "multiple_results" "none" "${SOURCE_DIR?}/multiple_results.mlir"
compile_sample "fullyconnected" "stablehlo" "${ROOT_DIR?}/tests/e2e/stablehlo_models/fullyconnected.mlir"
# Does not run yet (uses internal readback, which needs async buffer mapping?)
# compile_sample "collatz" "stablehlo" "${ROOT_DIR?}/tests/e2e/stablehlo_models/collatz.mlir"
# Slow, so just run on demand
# TODO(scotttodd): iree-import-tflite (see generate_web_metrics.sh script)
# compile_sample "mobilebert" "tosa" "MobileBertSquad_fp32.mlir"
# compile_sample "posenet" "tosa" "Posenet_fp32.mlir"
# compile_sample "mobilessd" "tosa" "MobileSSD_fp32.mlir"
###############################################################################
# Build the web artifacts using Emscripten #
###############################################################################
echo "=== Building web artifacts using Emscripten ==="
pushd ${BUILD_DIR}
# Configure using Emscripten's CMake wrapper, then build.
# Note: The sample creates a device directly, so no drivers are required.
emcmake "${CMAKE_BIN?}" -G Ninja .. \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DIREE_HOST_BIN_DIR="${HOST_TOOLS_BINARY_DIR}" \
-DIREE_BUILD_EXPERIMENTAL_WEB_SAMPLES=ON \
-DIREE_ENABLE_THREADING=OFF \
-DIREE_HAL_DRIVER_DEFAULTS=OFF \
-DIREE_HAL_DRIVER_LOCAL_SYNC=OFF \
-DIREE_HAL_DRIVER_LOCAL_TASK=OFF \
-DIREE_EXTERNAL_HAL_DRIVERS=webgpu \
-DIREE_ENABLE_ASAN=OFF \
-DIREE_BUILD_COMPILER=OFF \
-DIREE_BUILD_TESTS=OFF
"${CMAKE_BIN?}" --build . --target \
iree_experimental_web_sample_webgpu
popd
echo "=== Copying static files (.html, .js) to the build directory ==="
cp ${SOURCE_DIR?}/index.html ${BINARY_DIR}
cp "${ROOT_DIR}/docs/website/docs/assets/images/IREE_Logo_Icon_Color.svg" "${BINARY_DIR}"
cp ${SOURCE_DIR?}/iree_api_webgpu.js ${BINARY_DIR}