commit | baedac1ba8ca83d2982d538b81fafaff502f8a29 | [log] [tgz] |
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author | Scott Todd <scott.todd0@gmail.com> | Fri Jan 19 11:00:43 2024 -0800 |
committer | GitHub <noreply@github.com> | Fri Jan 19 11:00:43 2024 -0800 |
tree | d154bcfb9efab04bb69197659509b7f84e5ab74b | |
parent | 65680c69ff1433129be76bf37b028521d30cc5ac [diff] |
Update IREE architecture diagrams. (#16170) Changes: * Input dialects 'iree', 'tensor' -> 'arith', 'linalg' (Could revert this or pick other dialects, I like anchoring on `linalg` though) * Drop `iree-*-trace` tools (see https://github.com/openxla/iree/pull/16134) * Switch "Java" bindings for "Rust" (Java bindings are old/state/unmaintained and unofficial Rust bindings exist) Other ideas: * Could mention modules like 'io' (https://github.com/openxla/iree/tree/main/runtime/src/iree/modules) * Could include more ecosystem projects in the "IREE Importers" section, like JAX PJRT, PyTorch SHARK-Turbine, and StableHLO * Could include more device code generation targets (AMD AIE) * Maybe touch on AOT and JIT uses somehow Export in dark mode was actually fine. No need to change settings beyond the dark mode toggle.
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
See our website for more information.
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.