| commit | 4bb9b7110a03b049d798d0e1b16cf4a34abbc0c2 | [log] [tgz] |
|---|---|---|
| author | Han-Chung Wang <hanhan0912@gmail.com> | Sat Jan 10 16:11:27 2026 -0800 |
| committer | GitHub <noreply@github.com> | Sat Jan 10 16:11:27 2026 -0800 |
| tree | 610ffaaec114dc637dc4e80a1e8285e170e6d718 | |
| parent | e8510eaac9b12e057d8a22417ec80eb1c650649c [diff] |
[Stream] Update executables in UnifyEncodingForGlobals pass. (#23059) When the same executable is used by dispatch sites targeting different devices with different unified encodings (e.g., multi-device scenarios), the executable may have to be duplicated so each device gets bindings with its own encoding. If they result in the same encodings, duplication is not needed. The revision also refacotrs reusable executable handling utilities from SpecializeEncodings into Utils.h/Utils.cpp: - gatherUsedDialectInterfaces<T>() - getBindingLayoutAttrs() - recognizeDispatchEntryPoints() - updateBindingEncodings() - duplicateExecutablesPerLayoutVariant() It is not a pure copy-paste refactoring. There are two minor changes: - Function rename: recognizeEntryPoints → recognizeDispatchEntryPoints (to be more explicit about what it recognizes) - Parameter change: SymbolTable symbolTable → SymbolTable &symbolTable (pass by reference instead of by value) It is a step towards https://github.com/iree-org/iree/issues/22940 --------- Signed-off-by: hanhanW <hanhan0912@gmail.com>
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
Releases notes are published on GitHub releases.
| Package | Release status |
|---|---|
| GitHub release (stable) | |
| GitHub release (nightly) | |
iree-base-compiler | |
iree-base-runtime |
For more details on the release process, see https://iree.dev/developers/general/release-management/.
| Operating system | Build status |
|---|---|
| Linux | |
| macOS | |
| macOS |
For the full list of workflows see https://iree.dev/developers/general/github-actions/.
See our website for more information.
Community meeting recordings: IREE YouTube channel
| Date | Title | Recording | Slides |
|---|---|---|---|
| 2025-06-10 | Data-Tiling in IREE: Achieving High Performance Through Compiler Design (AsiaLLVM) | recording | slides |
| 2025-05-17 | Introduction to GPU architecture and IREE's GPU CodeGen Pipeline | recording | slides |
| 2025-02-12 | The Long Tail of AI: SPIR-V in IREE and MLIR (Vulkanised) | recording | slides |
| 2024-10-01 | Unveiling the Inner Workings of IREE: An MLIR-Based Compiler for Diverse Hardware | recording | |
| 2021-06-09 | IREE Runtime Design Tech Talk | recording | slides |
| 2020-08-20 | IREE CodeGen (MLIR Open Design Meeting) | recording | slides |
| 2020-03-18 | Interactive HAL IR Walkthrough | recording | |
| 2020-01-31 | End-to-end MLIR Workflow in IREE (MLIR Open Design Meeting) | recording | slides |
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.