Add `vector.fma` to the list of bf16 arith operations (#14226)

When wrapping numerical operations we need to include `vector.fma` to
the list. Vectorized convolutions were failing due to this operation
missing.
diff --git a/compiler/src/iree/compiler/Codegen/Common/ConvertBf16ArithToF32.cpp b/compiler/src/iree/compiler/Codegen/Common/ConvertBf16ArithToF32.cpp
index 7212b22..f620ad9 100644
--- a/compiler/src/iree/compiler/Codegen/Common/ConvertBf16ArithToF32.cpp
+++ b/compiler/src/iree/compiler/Codegen/Common/ConvertBf16ArithToF32.cpp
@@ -281,9 +281,9 @@
     target.addDynamicallyLegalDialect<math::MathDialect>(checkOp);
 
     // Some arithmetic operations exist in the vector dialect.
-    target
-        .addDynamicallyLegalOp<vector::ReductionOp, vector::MultiDimReductionOp,
-                               vector::MaskOp, vector::YieldOp>(checkOp);
+    target.addDynamicallyLegalOp<vector::FMAOp, vector::ReductionOp,
+                                 vector::MultiDimReductionOp, vector::MaskOp,
+                                 vector::YieldOp>(checkOp);
 
     // Some ops are always legal.
     target.addLegalOp<arith::BitcastOp>();