| // Copyright 2019 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tools/debugger/debug_app_embedded.h" |
| |
| #include <SDL.h> |
| |
| #include <thread> // NOLINT |
| |
| #include "absl/base/thread_annotations.h" |
| #include "absl/memory/memory.h" |
| #include "absl/synchronization/mutex.h" |
| #include "base/memory.h" |
| #include "base/status.h" |
| #include "third_party/SDL2/include/SDL_thread.h" |
| #include "tools/debugger/debug_app.h" |
| |
| namespace iree { |
| namespace rt { |
| namespace debug { |
| |
| class InProcessEmbeddedDebugger : public EmbeddedDebugger { |
| public: |
| explicit InProcessEmbeddedDebugger(std::unique_ptr<DebugApp> app) |
| : app_(std::move(app)) { |
| thread_ = |
| SDL_CreateThread(&ThreadMainThunk, "InProcessEmbeddedDebugger", this); |
| } |
| |
| ~InProcessEmbeddedDebugger() override { |
| VLOG(1) << "Setting shutdown flag and waiting on thread..."; |
| shutdown_flag_ = true; |
| int status = 0; |
| SDL_WaitThread(thread_, &status); |
| VLOG(1) << "Thread shutdown, killing app..."; |
| app_.reset(); |
| } |
| |
| Status AwaitClose() override { |
| await_mutex_.LockWhen(absl::Condition( |
| +[](bool* is_shutdown) { return *is_shutdown; }, &is_shutdown_)); |
| auto status = std::move(shutdown_status_); |
| await_mutex_.Unlock(); |
| return status; |
| } |
| |
| private: |
| static int ThreadMainThunk(void* arg) { |
| return reinterpret_cast<InProcessEmbeddedDebugger*>(arg)->ThreadMain(); |
| } |
| |
| int ThreadMain() { |
| VLOG(1) << "Thread entry"; |
| while (!shutdown_flag_) { |
| auto status = app_->PumpMainLoop(); |
| if (IsCancelled(status)) { |
| shutdown_flag_ = true; |
| break; |
| } else if (!shutdown_flag_ && !status.ok()) { |
| absl::MutexLock lock(&await_mutex_); |
| shutdown_status_ = std::move(status); |
| // TODO(benvanik): don't check unless no one is watching. |
| CHECK_OK(shutdown_status_); |
| } |
| } |
| app_.reset(); |
| { |
| absl::MutexLock lock(&await_mutex_); |
| is_shutdown_ = true; |
| } |
| VLOG(1) << "Thread exit"; |
| return 0; |
| } |
| |
| std::unique_ptr<DebugApp> app_; |
| SDL_Thread* thread_; |
| std::atomic<bool> shutdown_flag_ = {false}; |
| absl::Mutex await_mutex_; |
| bool is_shutdown_ ABSL_GUARDED_BY(await_mutex_) = false; |
| Status shutdown_status_ ABSL_GUARDED_BY(await_mutex_); |
| }; |
| |
| StatusOr<std::unique_ptr<EmbeddedDebugger>> LaunchDebugger() { |
| return AttachDebugger(""); |
| } |
| |
| StatusOr<std::unique_ptr<EmbeddedDebugger>> AttachDebugger( |
| absl::string_view service_address) { |
| LOG(INFO) << "Launching embedded debugger; service=" << service_address; |
| // Workaround for terrible bad SDL/graphics driver leaks. |
| IREE_DISABLE_LEAK_CHECKS(); |
| |
| if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) != 0) { |
| return InternalErrorBuilder(IREE_LOC) |
| << "Unable to init SDL: " << SDL_GetError(); |
| } |
| |
| #if __APPLE__ |
| // GL 3.2 Core + GLSL 150 |
| const char* glsl_version = "#version 150"; |
| SDL_GL_SetAttribute( |
| SDL_GL_CONTEXT_FLAGS, |
| SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); // Always required on Mac |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); |
| #else |
| // GL 3.0 + GLSL 130 |
| const char* glsl_version = "#version 130"; |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); |
| #endif |
| |
| SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
| SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); |
| SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); |
| SDL_DisplayMode current; |
| SDL_GetCurrentDisplayMode(0, ¤t); |
| SDL_WindowFlags window_flags = (SDL_WindowFlags)( |
| SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); |
| SDL_Window* window = |
| SDL_CreateWindow("IREE Debugger (embedded)", SDL_WINDOWPOS_CENTERED, |
| SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); |
| SDL_GLContext gl_context = SDL_GL_CreateContext(window); |
| SDL_GL_MakeCurrent(nullptr, nullptr); |
| |
| IREE_ENABLE_LEAK_CHECKS(); |
| |
| auto app = absl::make_unique<DebugApp>(window, gl_context, glsl_version); |
| if (!service_address.empty()) { |
| RETURN_IF_ERROR(app->Connect(service_address)); |
| } |
| |
| auto handle = absl::make_unique<InProcessEmbeddedDebugger>(std::move(app)); |
| return handle; |
| } |
| |
| } // namespace debug |
| } // namespace rt |
| } // namespace iree |