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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef IREE_EXPERIMENTAL_MODELBUILDER_VULKANWRAPPERPASS_H_
#define IREE_EXPERIMENTAL_MODELBUILDER_VULKANWRAPPERPASS_H_
#include <memory>
#include "llvm/ADT/ArrayRef.h"
#include "mlir/IR/Types.h"
namespace mlir {
namespace spirv {
class FuncOp;
}
class ModuleOp;
template <typename T>
class OperationPass;
/// Create a c interface function wrapping a vulkan dispatch for the existing
/// GPU module.
std::unique_ptr<OperationPass<mlir::ModuleOp>> createAddVulkanLaunchWrapperPass(
llvm::ArrayRef<int64_t> workloadSize, llvm::ArrayRef<Type> args);
/// Set SPIRV ABI for kernel arguments. This hardcode the binding information
/// to be able to wok with vulkan runner.
std::unique_ptr<OperationPass<spirv::FuncOp>> createSetSpirvABIPass();
} // namespace mlir
#endif // IREE_EXPERIMENTAL_MODELBUILDER_VULKANWRAPPERPASS_H_