| commit | 0a71ea527e656aa3ff474cb25ac2c7b697baeeba | [log] [tgz] |
|---|---|---|
| author | Max191 <44243577+Max191@users.noreply.github.com> | Tue Oct 01 13:50:56 2024 -0700 |
| committer | GitHub <noreply@github.com> | Tue Oct 01 16:50:56 2024 -0400 |
| tree | c88eab645a75fec3657f01407ec893fb7dace2a9 | |
| parent | e45c570997586d327ca78342f3644f0c134d88ea [diff] |
[Codegen][GPU] Add iree_gpu.multi_mma op to PartitionableLoopsInterface (#18653) This PR registers the iree_gpu.multi_mma op with the `OuterParallelAsPartitionableLoops` interface implementation for `PartitionableLoopsInterface`. This enables workgroup tiling and distribution for GPU data tiling codegen, since the TileAndDistributeToWorkgroupsPass uses the interface. --------- Signed-off-by: Max Dawkins <max.dawkins@gmail.com>
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels
| Package | Release status |
|---|---|
| GitHub release (stable) | |
| GitHub release (nightly) | |
| Python iree-compiler | |
| Python iree-runtime |
| Host platform | Build status |
|---|---|
| Linux | |
| macOS | |
| Windows |
For the full list of workflows see https://iree.dev/developers/general/github-actions/.
See our website for more information.
Community meeting recordings: IREE YouTube channel
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.