thread_millisecond_wait: SIMULATION really can ignore sleep failures
diff --git a/sdk/include/thread.h b/sdk/include/thread.h index 2f156ce..1a33e45 100644 --- a/sdk/include/thread.h +++ b/sdk/include/thread.h
@@ -142,9 +142,9 @@ { #ifdef SIMULATION // In simulation builds, just yield once but don't bother trying to do - // anything sensible with time. + // anything sensible with time. Ignore failures of attempts to sleep. Timeout t = {0, 1}; - thread_sleep(&t, 0); + (void)thread_sleep(&t, 0); return milliseconds; #else static const uint32_t CyclesPerMillisecond = CPU_TIMER_HZ / 1'000;