The server's implementation can be found in this repository in src/Renode/Network/ExternalControl/ExternalControlServer.cs
.
Besides building Renode from source, the server can be also dynamically compiled into Renode from the Monitor with i @ExternalControlServer.cs
assuming the current directory contains the source file.
From the Monitor, the server can be started with:
emulation CreateExternalControlServer "<NAME>" <PORT>
The client's header, library and examples can be found under tools/external_control_client
and all further paths starting with ./
will be relative to this directory.
The Renode API header file is ./include/renode_api.h
.
The Renode API library sources can be found in the ./lib
directory.
The currently implemented functions from the header file are:
renode_connect
renode_disconnect
renode_run_for
renode_get_current_time
renode_error_free
The library itself can be built with CMake using the ./lib/CMakeLists.txt
. librenode_api.a
can be built in the build
directory from the Renode repository's root directory with:
renode$ mkdir build && cmake -S tools/external_control_client/lib -B build && cmake --build build
Besides building a library and linking a client to the library, a client can be built with CMake using ./CMakeLists.txt
. CMake variables can be used to set:
APP_NAME
)APP_SOURCES_DIR
)APP_COMPILE_FLAGS
; the default is -Wall;-Wextra;-Werror
)For example, example_client
application with sources in ~/example_client/src
directory can be built in the build
directory from the Renode repository's root directory with:
renode$ mkdir build && cmake -DAPP_NAME=example_client -DAPP_SOURCES_DIR=~/example_client/src -S tools/external_control_client -B build && cmake --build build
run_for
exampleThe example application using Renode API can be found in examples/run_for
.
It can be built in the build
directory from the Renode repository's root directory with:
renode$ mkdir build && cmake -DAPP_NAME=run_for -DAPP_SOURCES_DIR=tools/external_control_client/examples/run_for -S tools/external_control_client -B build && cmake --build build
After starting the server in Renode, the run_for
application can be used multiple times to progress emulation time.
The usage is:
Usage: ./test_run_for <PORT> <VALUE_WITH_UNIT> where: * <VALUE_WITH_UNIT> is an integer with a time unit, e.g.: '100ms' * accepted time units are 's', 'ms' and 'us' (for microseconds)