| # Getting Started on macOS with CMake |
| |
| <!-- |
| Notes to those updating this guide: |
| |
| * This document should be __simple__ and cover essential items only. |
| Notes for optional components should go in separate files. |
| |
| * This document parallels getting_started_linux_cmake.md and |
| getting_started_windows_cmake.md |
| Please keep them in sync. |
| --> |
| |
| This guide walks through building the core compiler and runtime parts of IREE |
| from source. Auxiliary components like the Python bindings and Vulkan driver are |
| not documented for macOS at this time. |
| |
| IREE is not officially supported on macOS at this time. It may work, but it is |
| not a part of our open source CI, and may be intermittently broken. |
| Contributions related to macOS support and documentation are welcome however. |
| |
| ## Prerequisites |
| |
| ### Install Homebrew |
| |
| This guide uses [Homebrew](https://brew.sh/) to install IREE's dependencies. |
| |
| ```shell |
| $ /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install.sh)" |
| ``` |
| |
| ### Install CMake |
| |
| IREE uses [CMake](https://cmake.org/) version `>= 3.13`. Brew ships the latest |
| release. |
| |
| ```shell |
| $ brew install cmake |
| $ cmake --version # >= 3.13 |
| ``` |
| |
| ### Install Ninja |
| |
| [Ninja](https://ninja-build.org/) is a fast build system that you can use as a |
| CMake generator. |
| |
| ```shell |
| $ brew install ninja |
| ``` |
| |
| ## Clone and Build |
| |
| ### Clone |
| |
| Clone the repository and initialize its submodules: |
| |
| ```shell |
| $ git clone https://github.com/google/iree.git |
| $ cd iree |
| $ git submodule update --init |
| ``` |
| |
| > Tip:<br> |
| > Editors and other programs can also clone the |
| > repository, just make sure that they initialize the submodules. |
| |
| ### Build |
| |
| Configure: |
| |
| ```shell |
| $ cmake -G Ninja -B build/ . |
| ``` |
| |
| Note: this should use `Clang` by default on macOS. `GCC` is not fully supported |
| by IREE. |
| |
| > Tip:<br> |
| > The root |
| > [CMakeLists.txt](https://github.com/google/iree/blob/master/CMakeLists.txt) |
| > file has options for configuring which parts of the project to enable.<br> |
| > These are further documented in [CMake Options and Variables](cmake_options_and_variables.md). |
| |
| Build all targets: |
| |
| ```shell |
| $ cmake --build build/ |
| ``` |
| |
| ## What's next? |
| |
| ### Take a Look Around |
| |
| Check out the contents of the 'tools' build directory: |
| |
| ```shell |
| $ ls build/iree/tools |
| $ ./build/iree/tools/iree-translate --help |
| ``` |
| |
| Translate a |
| [MLIR file](https://github.com/google/iree/blob/master/iree/tools/test/simple.mlir) |
| and execute a function in the compiled module: |
| |
| ```shell |
| $ ./build/iree/tools/iree-run-mlir $PWD/iree/tools/test/simple.mlir \ |
| -input-value="i32=-2" -iree-hal-target-backends=vmla -print-mlir |
| ``` |
| |
| ### Further Reading |
| |
| * For an introduction to IREE's project structure and developer tools, see |
| [Developer Overview](../developer_overview.md) <!-- TODO: Link to macOS |
| versions of these guides once they are developed. |
| * To target GPUs using Vulkan, see |
| [Getting Started on Linux with Vulkan](getting_started_linux_vulkan.md) |
| * To use IREE's Python bindings, see |
| [Getting Started with Python](getting_started_python.md) --> |