commit | 72d66584e9092d905c76932935a810141e84cd70 | [log] [tgz] |
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author | Geoffrey Martin-Noble <gcmn@google.com> | Thu Oct 08 15:36:32 2020 -0700 |
committer | Geoffrey Martin-Noble <gcmn@google.com> | Thu Oct 08 15:36:32 2020 -0700 |
tree | 1518b8be0169ab87838118a5f437d7d4cd204b91 | |
parent | 82abce22e47e91da5f06ba5282fbec7b89a8d689 [diff] | |
parent | ef3a9c9488344ff5451dcc57d6becfc45d302dba [diff] |
Merge main -> google * ef3a9c94 Revert "Add dependency to :tensorflow_opensource in pyiree tf compiler" (#3411) * 156d5221 Add einsum_test.;y (#3367) * 153fe9e1 Merge pull request #3404 from google/julianwa-patch-1 * 07a61ba8 Fix short-term planning link in documentation ToC * c0b34e82 [doc] Add documentation for Vulkan GPU profiling (#3347) * 657f1f7c Add dependency to :tensorflow_opensource in pyiree tf compiler (#3368) * a37053cb Merge pull request #3339 from google/julianwa-patch-1 * f25e2693 Allow mhlo.reshape ops to exist in with unfused ops (#3396) * cf46d52d Use existing ConversionPattern TypeConverter in some subclasses (#3399) * 762dc4f4 Use IREE_CHECK instead of assert. (#3389) * 15fb7682 Delete milestones.md * a5916d12 Update objectives.md * 2f3fcf06 Update README.md * c7f13cc8 Create objectives.md PiperOrigin-RevId: 336177104
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler that lowers ML models to a unified IR optimized for real-time mobile/edge inference against heterogeneous hardware accelerators. IREE also provides flexible deployment solutions for the compiled ML models.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
For development, IREE supports both Bazel and CMake on Windows and Linux. We are working on enabling macOS support. For deployment, IREE aims to additionally cover Android and iOS.
Please see the Getting Started pages on IREE's documentation hub to configure, compile, and run IREE in your favorite development environment!
IREE hosts all its documentation and project status dashboards on GitHub Pages. We are still building up the website; please feel free to create issues for the documentation you'd like to see!
We also have some public talks that explain IREE's concepts and architecture:
IREE adopts a holistic approach towards ML model compilation: the IR produced contains both the scheduling logic, required to communicate data dependencies to low-level parallel pipelined hardware/API like Vulkan, and the execution logic, encoding dense computation on the hardware in the form of hardware/API-specific binaries like SPIR-V.
The architecture of IREE is best illustrated by the following picture:
Being compilation-based means IREE does not have a traditional runtime that dispatches “ops” to their fat kernel implementations. What IREE provides is a toolbox for different deployment scenarios. It scales from running generated code on a particular API (such as emitting C code calling external DSP kernels), to a HAL (Hardware Abstraction Layer) that allows the same generated code to target multiple APIs (like Vulkan and Direct3D 12), to a full VM allowing runtime model loading for flexible deployment options and heterogeneous execution.
IREE aims to
IREE is in the early stages of development and not yet ready for broad adoption. Check out the long-term design roadmap to get a sense of where we're headed.
We plan on a quarterly basis using OKRs. Review our latest objectives to get a sense of what we're up to in the near term.
We use GitHub Projects to track progress on IREE components and specific efforts. We use GitHub Milestones to track the work associated with plans for each quarter.
IREE is licensed under the terms of the Apache license. See LICENSE for more information.