[HAL] Fix inline execution models (initializer inlining and dispatch ABI) (#24827)

The inline execution models were broken end-to-end in both the compiler
and runtime.

On the compiler side, the `HAL_Loader` and `HAL_Inline` dialects did not
support inlining, preventing `CombineInitializers` pass from combining
initializers containing their ops. This broke `inline-dynamic`
compilation generally, and stateful programs using mutable globals under
both `inline-dynamic` and `inline-static`.

On the runtime side, the `hal_loader` dispatch shim incorrectly
accounted for padding in the fixed portion of the VM cconv arguments by
using the C struct size, causing `inline-dynamic` dispatches to fail
with an argument/result signature mismatch.

The runtime also leaked the inline HAL storage buffer wrapper on
release. VM buffer destruction also assumed that every buffer was
created by `iree_vm_buffer_create/clone` as a single aligned allocation
containing both the `iree_vm_buffer_t` handle and its data. Inline HAL
instead embeds the handle inside a wrapper struct that maps an
`iree_hal_buffer_t`, initializing it in place with
`iree_vm_buffer_initialize`. Such buffers must invoke the wrapper’s
custom allocator to release the underlying HAL buffer and free the
wrapper, rather than calling `iree_allocator_free_aligned` on the
embedded handle. Since nothing else in the handle distinguishes the two
cases at destroy time, create/clone now tag their buffers with
`IREE_VM_BUFFER_ACCESS_COALLOCATED` (set internally), and destroy takes
the free-aligned path only for tagged buffers; all others pass the
handle to their allocator.

This PR adds the required inliner interfaces, fixes the dispatch
argument handling, distinguishes co-allocated and in-place-initialized
VM buffers during destruction, and adds compiler/runtime coverage for
the affected execution models and buffer lifetimes.

Assisted-by: Claude Code

---------

Signed-off-by: Pooja Hemashekar <hemashekar@roofline.ai>
17 files changed
tree: 6fe0e48e2738ffa7ea219c4d38fe93ecae6a5916
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  6. integrations/
  7. lib/
  8. llvm-external-projects/
  9. runtime/
  10. samples/
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  14. .bazel_to_cmake.cfg.py
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  26. BUILD.bazel
  27. CITATION.cff
  28. CMakeLists.txt
  29. configure_bazel.py
  30. CONTRIBUTING.md
  31. GOVERNANCE.md
  32. LICENSE
  33. MAINTAINERS.md
  34. MODULE.bazel
  35. README.md
  36. RELEASING.md
README.md

IREE: Intermediate Representation Execution Environment

IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.

See our website for project details, user guides, and instructions on building from source.

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For more details on the release process, see https://iree.dev/developers/general/release-management/.

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  • MLIR topic within LLVM Discourse: IREE is enabled by and heavily relies on MLIR. IREE sometimes is referred to in certain MLIR discussions. Useful if you are also interested in MLIR evolution.

Architecture overview

IREE Architecture IREE Architecture

See our website for more information.

Presentations and talks

Community meeting recordings: IREE YouTube channel

DateTitleRecordingSlides
2025-06-10Data-Tiling in IREE: Achieving High Performance Through Compiler Design (AsiaLLVM)recordingslides
2025-05-17Introduction to GPU architecture and IREE's GPU CodeGen Pipelinerecordingslides
2025-02-12The Long Tail of AI: SPIR-V in IREE and MLIR (Vulkanised)recordingslides
2024-10-01Unveiling the Inner Workings of IREE: An MLIR-Based Compiler for Diverse Hardwarerecording
2021-06-09IREE Runtime Design Tech Talkrecordingslides
2020-08-20IREE CodeGen (MLIR Open Design Meeting)recordingslides
2020-03-18Interactive HAL IR Walkthroughrecording
2020-01-31End-to-end MLIR Workflow in IREE (MLIR Open Design Meeting)recordingslides

License

IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.