e2e matmul test improvements (#18725)

This PR is made of individual commits for review convenience and so we
can drop anything that causes problems on CI.

* Add default shapes set, combining small and large.
* The need to specify "small" or "large" is a real need in only a
minority of cases. That's a difference from when these tests were first
added.
* Enable dynamic sizes in large shapes, leaving only gpu_large_aligned
out.
* Who remembered that large shapes weren't tested as dynamic shapes,
unlike small shapes... and unlike "gpu_large" shapes?!
* Rename gpu_large_aligned -> easy_large_static.
* This is only needed in sketchy GPU codegen pipelines that can't deal
with sizes that aren't multiples of some internal tile size.
* Fold gpu_large into large and tolerate fuzzy bf16 accumulators.
* Retaining the evidently more curated set of shapes from "gpu_large".
The larger sizes ran into new issues with the mostly artificial case of
bf16 accumulators.
* Use default shapes and reenable sanitizers.
* This simplifies the build, reduces the number of targets and increases
coverage as "default" combines small and large shapes. And this
reenables sanitizers that hard been disabled on large sizes due to
timeouts. As tests at some point started verifying only a subset of
result matrix elements, the timeouts should be avoided now.
* Enable default shapes for most rocm tests.
  * The motivation for this PR. The rest just bubbled up from there.
* Make large shapes more diverse (including odd and rectangular kinds of
shapes).

---------

Signed-off-by: Benoit Jacob <jacob.benoit.1@gmail.com>
4 files changed
tree: 77856db15e346b21e0227651fca027585b488dcc
  1. .github/
  2. build_tools/
  3. compiler/
  4. docs/
  5. experimental/
  6. integrations/
  7. lib/
  8. llvm-external-projects/
  9. runtime/
  10. samples/
  11. tests/
  12. third_party/
  13. tools/
  14. .bazel_to_cmake.cfg.py
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .git-blame-ignore-revs
  20. .gitattributes
  21. .gitignore
  22. .gitmodules
  23. .pre-commit-config.yaml
  24. .yamllint.yml
  25. AUTHORS
  26. BUILD.bazel
  27. CITATION.cff
  28. CMakeLists.txt
  29. configure_bazel.py
  30. CONTRIBUTING.md
  31. LICENSE
  32. MAINTAINERS.md
  33. README.md
  34. RELEASING.md
  35. WORKSPACE
README.md

IREE: Intermediate Representation Execution Environment

IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.

See our website for project details, user guides, and instructions on building from source.

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Project Status

IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels

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For the full list of workflows see https://iree.dev/developers/general/github-actions/.

Communication Channels

Related Project Channels

  • MLIR topic within LLVM Discourse: IREE is enabled by and heavily relies on MLIR. IREE sometimes is referred to in certain MLIR discussions. Useful if you are also interested in MLIR evolution.

Architecture Overview

IREE Architecture IREE Architecture

See our website for more information.

Presentations and Talks

Community meeting recordings: IREE YouTube channel

  • 2021-06-09: IREE Runtime Design Tech Talk (recording and slides)
  • 2020-08-20: IREE CodeGen: MLIR Open Design Meeting Presentation (recording and slides)
  • 2020-03-18: Interactive HAL IR Walkthrough (recording)
  • 2020-01-31: End-to-end MLIR Workflow in IREE: MLIR Open Design Meeting Presentation (recording and slides)

License

IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.