[LLVMGPU] Fix hardcoded LHS transpose shape in NV mma.sync lowering (#24676) This PR is stacked on: - [x] https://github.com/iree-org/iree/pull/24659 ## Description `createMmaOp()` hardcoded the LHS reshape shape to `{2, 2, 2}` when lowering NV `mma.sync`. This held for all NV intrinsics that existed at the time (F16/BF16 m16n8k16, `element[K]=2`), but FP8 m16n8k32 packs `element[K]=4`, so the reshape produced 16 elements while the hardcoded target expected 8: > error: 'vector.shape_cast' op has different number of elements at source (16) and result (8) > note: see current operation: %73 = "vector.shape_cast"(%70) : (vector<2x1x2x4xf8E4M3FN>) -> vector<2x2x2xf8E4M3FN> This computes the reshape shape from `getSingleSubgroupLayout()` instead of hardcoding it, so it adapts to any `element[K]` size. F16/BF16 behavior is unchanged (`{2, 2, 2}` still holds for them). Adds an FP8 (E4M3FN) TileAndFuse pipeline test. ## Testing ```bash /workspace/iree-build/tools/iree-opt \ --split-input-file \ --iree-codegen-llvmgpu-nvvm-lowering-pipeline="include-llvm-lowering=false" \ compiler/src/iree/compiler/Codegen/LLVMGPU/test/NVVM/pipeline_tile_and_fuse_mma_sync.mlir \ | /workspace/iree-build/llvm-project/bin/FileCheck \ compiler/src/iree/compiler/Codegen/LLVMGPU/test/NVVM/pipeline_tile_and_fuse_mma_sync.mlir --------- Signed-off-by: weimin023 <tnwilly@gmail.com>
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
Releases notes are published on GitHub releases.
| Package | Release status |
|---|---|
| GitHub release (stable) | |
| GitHub release (nightly) | |
iree-base-compiler | |
iree-base-runtime |
For more details on the release process, see https://iree.dev/developers/general/release-management/.
| Operating system | Build status |
|---|---|
| Linux | |
| macOS |
For the full list of workflows see https://iree.dev/developers/general/github-actions/.
See our website for more information.
Community meeting recordings: IREE YouTube channel
| Date | Title | Recording | Slides |
|---|---|---|---|
| 2025-06-10 | Data-Tiling in IREE: Achieving High Performance Through Compiler Design (AsiaLLVM) | recording | slides |
| 2025-05-17 | Introduction to GPU architecture and IREE's GPU CodeGen Pipeline | recording | slides |
| 2025-02-12 | The Long Tail of AI: SPIR-V in IREE and MLIR (Vulkanised) | recording | slides |
| 2024-10-01 | Unveiling the Inner Workings of IREE: An MLIR-Based Compiler for Diverse Hardware | recording | |
| 2021-06-09 | IREE Runtime Design Tech Talk | recording | slides |
| 2020-08-20 | IREE CodeGen (MLIR Open Design Meeting) | recording | slides |
| 2020-03-18 | Interactive HAL IR Walkthrough | recording | |
| 2020-01-31 | End-to-end MLIR Workflow in IREE (MLIR Open Design Meeting) | recording | slides |
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.