commit | 8ba45e35e1e74e42ded2ce5a87e827cef6e44b12 | [log] [tgz] |
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author | Geoffrey Martin-Noble <gcmn@google.com> | Tue Feb 15 12:03:04 2022 -0800 |
committer | GitHub <noreply@github.com> | Tue Feb 15 12:03:04 2022 -0800 |
tree | 9867fe5faee95562e3d5f385ca96c68aa5090ed9 | |
parent | 40b4fedf57868977151aa33cde45ae98254db17c [diff] |
Flesh out CODEOWNERS (#8331) These are currently not enforced as "owners" in the sense that Googlers might think of (owners approval is required). That is something we can turn on, but I think we should probably take some time to tinker with things before we consider turning that on. For now, owners will just automatically be added to review PRs with files matched by rules with their username. I based this mostly on `git log` data plus some of my own knowledge/discretion (I biased away from listing Ben as the owner of everything, for instance, even though he usually appeared as the top committer). I chose to write usernames the same as they appear for people on GitHub even though the inconsistent casing really grinds my gears (and I now wish I chose all lowercase for mine, but it seems permanent).
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
See our website for more information.
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.