commit | d4b6d74202d7ed6014bcba6d4fe97e7d15ae519e | [log] [tgz] |
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author | Quinn Dawkins <quinn.dawkins@gmail.com> | Thu Feb 22 18:02:35 2024 -0500 |
committer | GitHub <noreply@github.com> | Thu Feb 22 23:02:35 2024 +0000 |
tree | 769798a661212ff51cd0841269c9bc38c48d6d49 | |
parent | 0353d1234f17b4aacaf2324a59240e068c7189d5 [diff] |
[VectorExt] Add support for projecting nested layouts (#16528) This adds two new fields to the layout to track which ids in the basis are correspond to the subgroups_per_workgroup and threads_per_outer. The reason these masks are required is because when performing a rank-reducing projection, we lose necessary degrees of freedom (dimensions) that can indicate how the data in the underlying vector is replicated across threads. The simplest example is reducing a 2x2 vector with a grid of 2x2 threads. In this case there are two ways the reduced data can be replicated across threads. ``` vector<2> = s0, s1, s0, s1 vector<2> = s0, s0, s1, s1 ``` however we only have one valid layout based on the constraints on the thread basis/thread counts. Assuming all other dimensions are 1, it is required that thread_count == vector size == 2. Similarly, the total number of threads in the basis must be equal to the flat total number of threads (in this case 4). Since there is only one valid layout, there is no way to differentiate between these two distributed cases. The active_id masks fix this by further decoupling the thread basis (i.e. how to delinearize the flat thread id to a set of ids used by the layout) from the actual vector shape. Handling projections then is simply a matter of masking off the ids of the basis according to the projected dims.
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
See our website for more information.
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.