commit | d2dd9e23eff96787a66871239c32c627fc3da51b | [log] [tgz] |
---|---|---|
author | Ben Vanik <ben.vanik@gmail.com> | Sat May 11 08:51:54 2024 -0700 |
committer | GitHub <noreply@github.com> | Sat May 11 15:51:54 2024 +0000 |
tree | d3e619110ba80910dcd6ee5113d89215118b649a | |
parent | 5337bd761a9d31da1aeea247917c087366059fb5 [diff] |
Replacing hal.tensor.export storage for hal.tensor.alias. (#17339) This fixes a design issue in the original `hal.tensor.export` optional storage feature that would lead to the export happening after any `hal.tensor.barrier` ops that may have been used on the source tensor. The new op is intended to be inserted prior to the barriers and can also be inserted elsewhere (not just at ABI boundaries). Minor improvements were required to folding of `stream.async.update` in order to ensure the aliased buffers are used in cases where barriers are present between producers and the alias ops consuming the values. #17135 made the folder too conservative and would result in all in-place operations of external values getting extra copies. Fixes #17316.
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
See our website for more information.
Community meeting recordings: IREE YouTube channel
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.