commit | 6073d9142c724cd354c13b292f84c61b2b55701e | [log] [tgz] |
---|---|---|
author | Mahesh Ravishankar <ravishankarm@google.com> | Mon Jun 29 10:19:24 2020 -0700 |
committer | Copybara-Service <copybara-worker@google.com> | Mon Jun 29 10:21:09 2020 -0700 |
tree | c3907747f8b22f8f35b590ac66188022f7c9c98f | |
parent | b66ecc226249a0d79b46300268bcd456b211f524 [diff] |
Resubmitting PR #2163 with fixes. This commit is a squash of two commits. The first is the same change PR #2163. The second commit contains fixes that address failures on Resnet seen from that P. The original commit seems to have a correctness issue. The change is valid if the number of iterations of the loop is less than or equal to the workgroup size, which doesnt seem to be the case for convolution/pooling in all cases. More investigation is needed. For now, falling back to the loop method for convolution/pooling when there is no padding. With padding, tiling is completely avoided and is executed in parallel by linearizing all the parallel loops and distributing to threads using the global invocation ID. The commit also enables the option to split the padding into a separate option when needed. This is done to make it easier to pin-point the issue, so that the complications from padding are removed. PiperOrigin-RevId: 318839822
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler that lowers ML models to a unified IR optimized for real-time mobile/edge inference against heterogeneous hardware accelerators. IREE also provides flexible deployment solutions for the compiled ML models.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
For development, IREE supports both Bazel and CMake on Windows and Linux. We are working on enabling macOS support. For deployment, IREE aims to additionally cover Android and iOS.
Please see the Getting Started pages on IREE's documentation hub to configure, compile, and run IREE in your favorite development environment!
IREE hosts all its documentation and project status dashboards on GitHub Pages. We are still building up the website; please feel free to create issues for the documentation you'd like to see!
We also have some public talks that explain IREE's concepts and architecture:
IREE adopts a holistic approach towards ML model compilation: the IR produced contains both the scheduling logic, required to communicate data dependencies to low-level parallel pipelined hardware/API like Vulkan, and the execution logic, encoding dense computation on the hardware in the form of hardware/API-specific binaries like SPIR-V.
The architecture of IREE is best illustrated by the following picture:
Being compilation-based means IREE does not have a traditional runtime that dispatches “ops” to their fat kernel implementations. What IREE provides is a toolbox for different deployment scenarios. It scales from running generated code on a particular API (such as emitting C code calling external DSP kernels), to a HAL (Hardware Abstraction Layer) that allows the same generated code to target multiple APIs (like Vulkan and Direct3D 12), to a full VM allowing runtime model loading for flexible deployment options and heterogeneous execution.
IREE aims to
IREE is still at its early stage; we have lots of exciting future plans. Please check out the long-term design roadmap and short-term focus areas.
We use GitHub Projects to track various IREE components and GitHub Milestones for major features and quarterly plans. Please check out for updated information.
CI System | Build System | Platform | Component | Status |
---|---|---|---|---|
Kokoro | Bazel | Linux | Core | |
Kokoro | Bazel | Linux | Bindings | |
Kokoro | Bazel | Linux | Integrations | |
Kokoro | CMake | Linux | Core + Bindings |
IREE is licensed under the terms of the Apache license. See LICENSE for more information.