| // Copyright 2019 Google LLC |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Emscripten debug_app entry point. |
| // Though we are using SDL here we need to do some emscripten-specific magic to |
| // handle the different main looping mode (as we can't block in main() like on |
| // other platforms) as well as support some emscripten-specific features for |
| // file upload/download/etc. |
| |
| #include <SDL.h> |
| #include <emscripten.h> |
| |
| #include "base/init.h" |
| #include "tools/debugger/debug_app.h" |
| |
| namespace iree { |
| namespace rt { |
| namespace debug { |
| |
| extern "C" int main(int argc, char** argv) { |
| InitializeEnvironment(&argc, &argv); |
| |
| if (SDL_Init(SDL_INIT_VIDEO) != 0) { |
| printf("Error: %s\n", SDL_GetError()); |
| return -1; |
| } |
| |
| const char* glsl_version = "#version 100"; |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); |
| SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); |
| |
| SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); |
| SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); |
| SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); |
| SDL_DisplayMode current; |
| SDL_GetCurrentDisplayMode(0, ¤t); |
| SDL_WindowFlags window_flags = (SDL_WindowFlags)( |
| SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); |
| SDL_Window* window = |
| SDL_CreateWindow("IREE Debugger", SDL_WINDOWPOS_CENTERED, |
| SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags); |
| SDL_GLContext gl_context = SDL_GL_CreateContext(window); |
| if (!gl_context) { |
| printf("Failed to initialize WebGL context!\n"); |
| return 1; |
| } |
| |
| auto app = absl::make_unique<DebugApp>(window, gl_context, glsl_version); |
| ::emscripten_set_main_loop_arg(DebugApp::PumpMainLoopThunk, app.release(), 0, |
| false); |
| return 0; |
| } |
| |
| } // namespace debug |
| } // namespace rt |
| } // namespace iree |