| commit | eeda5ca54ab39c509142d8d6adcbd8317b462084 | [log] [tgz] |
|---|---|---|
| author | Ben Vanik <ben.vanik@gmail.com> | Tue Feb 27 14:18:32 2024 -0800 |
| committer | GitHub <noreply@github.com> | Tue Feb 27 22:18:32 2024 +0000 |
| tree | 95502cc67dab76175ffb9d2bbbaa44621fafb133 | |
| parent | adeb538647f1b8b588fd4d1d115df4f8ed3e0fd7 [diff] |
Renaming WebGPU to WebGPU-SPIRV (ala Metal-SPIRV). (#16586) This is more consistent and lets us separate the device (WebGPU) from the compilation path that targets it (SPIR-V to WGSL). This also sets us up for another path to lowering to WGSL in the future (same reason we have Metal-SPIRV).
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
See our website for more information.
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.