[cuda][hip] Fix launch host func and worker thread state update (#16568)

This commits fixes a few issues in pending action queue to
resolve driver deadlock issues:

* In host launch func, which is called from a driver thread,
  we cannot invoke any GPU API. Otherwise we might see
  deadlock. This includes cleaning up the actions after
  execution--it may involve buffer releasing/unregistering
  which was the issue causing hip driver hang. Now move
  this cleanup into the worker thread. This is done by adding
  a state field to each action to indicate whether it's alive
  or zombie. We enqueue each action again after done
  execution by flipping its state to zombie to let the worker
  thread to cleanup.
* The worker thread can have five states--two normal states
  (idle waiting or workload pending), three exit states (requested,
  committed, error). They have increasing priorities w.r.t.
  overwriting. We cannot overwrite state later in the list
  without checking. This guarantees that exit requests are
  properly respected and not dropping to the floor so to have
  clean exit.
* When the worker thread is waken to process ready list, we
  need to immediately flip the worker state from workload
  pending to idle waiting, before any real processing. This
  makes sure we don't drop new workload enqueued while
  we are processing, and the worker thread can be waken
  up again properly later.

With the above fixes, we can pass all stablehlo/tosa e2e op
tests on hip driver without hang or crashes. The same
change is mirrored to the cuda pending action queue.

Fixes https://github.com/openxla/iree/issues/15790
Progress towards https://github.com/openxla/iree/issues/16504
2 files changed
tree: 1bae5c92a92da98f1f10ee590c00de096b451783
  1. .devcontainer/
  2. .github/
  3. build_tools/
  4. compiler/
  5. docs/
  6. experimental/
  7. integrations/
  8. lib/
  9. llvm-external-projects/
  10. runtime/
  11. samples/
  12. tests/
  13. third_party/
  14. tools/
  15. .bazel_to_cmake.cfg.py
  16. .bazelignore
  17. .bazelrc
  18. .bazelversion
  19. .clang-format
  20. .dockerignore
  21. .git-blame-ignore-revs
  22. .gitignore
  23. .gitmodules
  24. .yamllint.yml
  25. AUTHORS
  26. BUILD.bazel
  27. CITATION.cff
  28. CMakeLists.txt
  29. configure_bazel.py
  30. CONTRIBUTING.md
  31. LICENSE
  32. README.md
  33. WORKSPACE
README.md

IREE: Intermediate Representation Execution Environment

IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.

See our website for project details, user guides, and instructions on building from source.

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IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!

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IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.