commit | 9c857e4413d1464c03f2317bba36522046e21a40 | [log] [tgz] |
---|---|---|
author | Ben Vanik <ben.vanik@gmail.com> | Wed May 08 20:33:45 2024 -0700 |
committer | Ben Vanik <ben.vanik@gmail.com> | Mon Jul 29 20:32:22 2024 -0700 |
tree | b78a40d1267b67e4709eb17171eb72d594cbf6e5 | |
parent | 324e4ccc286aac534d6d13ebcbf240d96c12e604 [diff] |
Adding `#hal.device.alias` attribute for resolving device configs. This allows for less verbose "I don't care, pick something for me" attributes that are expanded into the full target devices and their executable configurations. Resolution happens early in the process so that any flags that may be influencing the resolved configurations are captured and no longer required by the pipeline. Tests and tooling could use these attributes in place of `#hal.device.target` but would need to run the pass as part of their pipeline in order to perform the expansion. Resolving in a pass vs doing so inline also allows for signaling errors and passing in scoped device target registries instead of relying on the globals that are not available in API usage.
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
See our website for more information.
Community meeting recordings: IREE YouTube channel
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.