commit | 950e172ff9d64e87ccd06e9855dda78ddda1dd1b | [log] [tgz] |
---|---|---|
author | Jakub Kuderski <kubak@google.com> | Wed May 31 21:40:09 2023 -0400 |
committer | GitHub <noreply@github.com> | Wed May 31 21:40:09 2023 -0400 |
tree | e676e2ae7b8720c88fdf0953fb27d0aafbc9855a | |
parent | 2d228ffbf4867865a4191146341fa462046e90c5 [diff] |
Deprecate MHLO input conversion pipeline (#13870) As we continue the migration to the stablehlo input conversion pipeline, mark the mhlo pipeline as deprecated and rename the option to `--iree-input-type=mhlo_legacy`. This was proposed and announced in the following RFC: https://groups.google.com/g/iree-discuss/c/s6dBpDtWhtk. Users are encouraged to try the new pipeline: `--iree-input-type=stablehlo` and report any issues or missing features, as we plan to drop the legacy mhlo pipeline in a few weeks. Update tests to use the new flag name. Update documents to suggest either the new pipeline or the new flag. Next, we will have to migrate existing test and samples to use StableHLO as the input format: https://github.com/openxla/iree/issues/13869. Issue: https://github.com/openxla/iree/issues/12678
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
See our website for more information.
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.