Make the CUDA codegen pipeline consistent with the CPU codegen pipeline. (#6615)

This PR finishes the work of "unifying" the CPU backend and the CUDA
backend by making LLVMGPULowerExecutableTarget similar to the
analogous pass on the CPU side (LLVMCPULowerExecutableTarget).

Some changes to the utility methods to set/get attributes that
control the lowering. Now the utility methods allow you to override
existing attributes and upto individual backends to either override
the default or not.
Remove the use of llvmgpu.workgroup.size attribute that shadows
the workgroup_size attribute on the
hal.executable.entry_point.op. Use the data from there where
needed.
Make initGPULaunchConfiguration handled all compute ops (and not
just Linalg ops). This allows for tile and distribute of scatter
operations as well.

The CUDA side handles only static shapes. To handle dynamic shapes the
ConvertToNVVM pass needs to handle shape dialect conversion to LLVM as
well as support the ABI for dynamic shapes. Here the support for
handling shape dialect is added by using the patterns that are used on
the CPU side.
For now, the scatter test is split into static and dynamic tests, with
dynamic tests not run on CUDA backend.
35 files changed
tree: ef6c0c5d3d404c54dc514ea3926c7ec72cf34d1f
  1. .github/
  2. benchmarks/
  3. bindings/
  4. build_tools/
  5. colab/
  6. docs/
  7. experimental/
  8. integrations/
  9. iree/
  10. scripts/
  11. third_party/
  12. .bazelignore
  13. .bazelrc
  14. .bazelversion
  15. .clang-format
  16. .gitignore
  17. .gitmodules
  18. .style.yapf
  19. .yamllint.yml
  20. AUTHORS
  21. BUILD.bazel
  22. CMakeLists.txt
  23. configure_bazel.py
  24. CONTRIBUTING.md
  25. LICENSE
  26. README.md
  27. SUBMODULE_VERSIONS.txt
  28. WORKSPACE
README.md

IREE: Intermediate Representation Execution Environment

IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.

See our website for project details, user guides, and instructions on building from source.

Project Status

IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!

Communication Channels

Related Project Channels

  • MLIR topic within LLVM Discourse: IREE is enabled by and heavily relies on MLIR. IREE sometimes is referred to in certain MLIR discussions. Useful if you are also interested in MLIR evolution.

Build Status

CI SystemBuild SystemPlatformArchitectureConfiguration / ComponentStatus
KokoroBazelLinuxx86-64kokoro_status_bazel/linux/x86-swiftshader/core
KokoroCMake & BazelLinuxx86-64 (swiftshader)Integrationskokoro status cmake-bazel/linux/x86-swiftshader
KokoroCMake & BazelLinuxx86-64 (turing)Integrationskokoro status cmake-bazel/linux/x86-turing
KokoroCMakeLinuxx86-64 (swiftshader)kokoro status cmake/linux/x86-swiftshader
KokoroCMakeLinuxx86-64 (swiftshader)asankokoro status cmake/linux/x86-swiftshader-asan
KokoroCMakeLinuxx86-64 (turing)kokoro status cmake/linux/x86-turing
KokoroCMakeAndroidarm64-v8aRuntime (build only)kokoro status cmake/android/arm64-v8a
KokoroCMakeBare Metalrisc-v-32Runtimekokoro status cmake/baremetal/riscv32
KokoroCMakeLinuxrisc-v-64Runtimekokoro status cmake/linux/riscv64
BuildkiteCMakeAndroidarm64-v8aRuntimebuildkite status iree-android-arm64-v8a
BuildKiteCMakeAndroidarm64-v8aRuntime Benchmarks (Mako)buildkite status iree-android-benchmark
BuildKiteCMakeAndroidarm64-v8aRuntime Benchmarksbuildkite status iree-benchmark
BuildKiteCMakeLinuxx86-64Tracing + Standalone Runtimebuildkite status iree-build-configurations

Presentations and Talks

  • 2020-08-20: IREE CodeGen: MLIR Open Design Meeting Presentation (recording and slides)
  • 2020-03-18: Interactive HAL IR Walkthrough (recording)
  • 2020-01-31: End-to-end MLIR Workflow in IREE: MLIR Open Design Meeting Presentation (recording and slides)

License

IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.