[LLVMCPU] Use native bf16 converts when the target supports them (#24759) ## Summary The bf16 arithmetic is getting promoted to f32 in codegen, which is correct for every CPU (there's no CPU with native bf16 arithmetic yet, RISC-V `Zvfbfmin` provides conversions only). The conversions around that promotion, however, are always expanded in software. That prevents targets that do have bf16 <-> f32 conversion instructions from selecting them, costing ~6 integer ops per narrow and 2 per widen on every bf16 load and store. Introduce another LLVMCPULoweringPipeline option: it's set to true on RISC-V targets with both `Zfbfmin` and `Zvfbfmin` extensions. Both are required, since with only the vector extension scalar bf16 residue lowers to `__truncsfbf2` libcalls. bf16 loads/stores and the promotion's extf/truncf then select as `vfwcvtbf16/vfncvtbf16` (vector) and `fcvt.s.bf16/fcvt.bf16.s` (scalar). This option is passed to `ConvertUnsupportedFloatToIntBuffers` and `arith-expand` passes. ## Testing Measured on a SpaceMiT K3 (X100 cores) (yay, i have access to one now). Tested on kernels: 1M-element bf16 kernels, native vs current expansion, outputs bit-identical in every case: | kernel | native | expanded | speedup | | :-- | --: | --: | --: | | elementwise add | 0.800 ms | 1.45 ms | 1.81× | | f32 to bf16 cast | 0.650 ms | 1.01 ms | 1.55× | | sigmoid-weighted elementwise chain | 7.83 ms | 8.31 ms | 1.06× | | bf16 to f32 cast | 0.494 ms | 0.538 ms | 1.09× | Also tested on whole models: a bf16 `whisper-tiny-en` encoder-decoder runs in **3.580 s vs 3.936 s (1.10×)** with bit-identical output against PyTorch reference. A small CLIP-style bf16 model compiles to a 7.5% smaller vmfb. --------- Signed-off-by: Zmicier Prybysh <zprybysh@baylibre.com>
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
Releases notes are published on GitHub releases.
| Package | Release status |
|---|---|
| GitHub release (stable) | |
| GitHub release (nightly) | |
iree-base-compiler | |
iree-base-runtime |
For more details on the release process, see https://iree.dev/developers/general/release-management/.
| Operating system | Build status |
|---|---|
| Linux | |
| macOS |
For the full list of workflows see https://iree.dev/developers/general/github-actions/.
See our website for more information.
Community meeting recordings: IREE YouTube channel
| Date | Title | Recording | Slides |
|---|---|---|---|
| 2025-06-10 | Data-Tiling in IREE: Achieving High Performance Through Compiler Design (AsiaLLVM) | recording | slides |
| 2025-05-17 | Introduction to GPU architecture and IREE's GPU CodeGen Pipeline | recording | slides |
| 2025-02-12 | The Long Tail of AI: SPIR-V in IREE and MLIR (Vulkanised) | recording | slides |
| 2024-10-01 | Unveiling the Inner Workings of IREE: An MLIR-Based Compiler for Diverse Hardware | recording | |
| 2021-06-09 | IREE Runtime Design Tech Talk | recording | slides |
| 2020-08-20 | IREE CodeGen (MLIR Open Design Meeting) | recording | slides |
| 2020-03-18 | Interactive HAL IR Walkthrough | recording | |
| 2020-01-31 | End-to-end MLIR Workflow in IREE (MLIR Open Design Meeting) | recording | slides |
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.