)]}'
{
  "commit": "8b0651f2d07f85ef5dda9a594d54e8f759ca1d63",
  "tree": "f469dde933edb480aa6b60a85518fcf470fe636e",
  "parents": [
    "908ef842c32044e92bbde99713c3836ff01b92cb"
  ],
  "author": {
    "name": "Quinn Dawkins",
    "email": "quinn.dawkins@gmail.com",
    "time": "Wed Feb 21 14:26:40 2024 -0500"
  },
  "committer": {
    "name": "GitHub",
    "email": "noreply@github.com",
    "time": "Wed Feb 21 14:26:40 2024 -0500"
  },
  "message": "[Codegen][GPU] Fix id calculation for nested layouts (#16516)\n\nCurrently it was transposing the thread basis to the vector ordering,\r\nwhen the ids need to be delinearized based on slowest-moving to\r\nfastest-moving order.",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "b990a7efd212ed819f851633bc2249fa880efac4",
      "old_mode": 33188,
      "old_path": "compiler/src/iree/compiler/Codegen/Common/GPU/test/gpu_nested_layout_vector_distribution.mlir",
      "new_id": "c155e4a5dbb227e3c6ae87ed859f349679019dac",
      "new_mode": 33188,
      "new_path": "compiler/src/iree/compiler/Codegen/Common/GPU/test/gpu_nested_layout_vector_distribution.mlir"
    },
    {
      "type": "modify",
      "old_id": "8bf222f757dc578cbbdfc7d72df76c427a4cbef1",
      "old_mode": 33188,
      "old_path": "llvm-external-projects/iree-dialects/lib/Dialect/VectorExt/IR/VectorExtAttrs.cpp",
      "new_id": "d6a8768d80306026be64c424374220be5774434e",
      "new_mode": 33188,
      "new_path": "llvm-external-projects/iree-dialects/lib/Dialect/VectorExt/IR/VectorExtAttrs.cpp"
    }
  ]
}
