Un-unroll ukernel C+intrinsics code. (#14908)

Fully unrolling C+intrinsics code is a common defensive practice vs. the
tendency of compilers to miss good codegen of SIMD code. It's not just
about the loops, it's about using arrays of vector-variables, which is
necessary to be able to write loop. A sufficiently naive compiler will
literally take that to mean that the vectors are memory objects. Several
years ago I had filed https://bugs.llvm.org/show_bug.cgi?id=34945 and
never heard back about it. To this day, XNNPACK sticks to this practice,
e.g.
https://github.com/google/XNNPACK/blob/master/src/f32-gemm/gen/f32-gemm-8x8s4-minmax-neon.c#L238-L269
.

This prompts the question of how to manage the resulting verbose code,
how to scale to supporting many variants of ukernels. The immediate
motivation for us here is as we are about to introduce narrow variants
of matmul kernels. XNNPACK deals with that with a Python-based generator
of unrolled C code. In our case, as our primary deployment path for
ukernels is to compile them to LLVM bitcode that IREE can then inline at
each call site and "LTO", where it should be able to perform loop
unrolling and dead code optimization, it would be neat to simply take
advantage of that, instead of inventing a new way to unroll loops and
skip over dead code, or carry verbose source code.

The danger is regressing performance in the native-toolchain,
non-bitcode builds of ukernels. That's only used in VMVX, and in
ukernel's own micro benchmarks (and unit tests). Performance of that
isn't really critical. We want to make sure that we build correctly
there, but it's OK to have suboptimal performance. To be clear, to
preserve performance in the native build, we will still instantiate
functions with the loop size known at compile time (calling into the
shared loop impl, inlined into each case). The only question is whether
the native toolchain will handle that inlining as well as Clang does.
Concretely, I tried one case, and found that GCC generates ~ 2x slower
code, while Clang and MSVC did fine. https://godbolt.org/z/WsbW487ze

Just look at the code shrink here. And this is only a first step. As a
next PR will introduce variants for narrow M0 dimensions, they will be
able to all share the same loop implementation, both in source code and
in embedded bitcode in the bitcode build.
9 files changed
tree: 65bd6ff0022ae0deda19f8975ead6cf2c14bc90f
  1. .devcontainer/
  2. .github/
  3. build_tools/
  4. compiler/
  5. docs/
  6. experimental/
  7. integrations/
  8. lib/
  9. llvm-external-projects/
  10. runtime/
  11. samples/
  12. tests/
  13. third_party/
  14. tools/
  15. .bazel_to_cmake.cfg.py
  16. .bazelignore
  17. .bazelrc
  18. .bazelversion
  19. .clang-format
  20. .dockerignore
  21. .git-blame-ignore-revs
  22. .gitignore
  23. .gitmodules
  24. .yamllint.yml
  25. AUTHORS
  26. BUILD.bazel
  27. CITATION.cff
  28. CMakeLists.txt
  29. configure_bazel.py
  30. CONTRIBUTING.md
  31. LICENSE
  32. README.md
  33. WORKSPACE
README.md

IREE: Intermediate Representation Execution Environment

IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.

See our website for project details, user guides, and instructions on building from source.

CI Status

Project Status

IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!

Communication Channels

Related Project Channels

  • MLIR topic within LLVM Discourse: IREE is enabled by and heavily relies on MLIR. IREE sometimes is referred to in certain MLIR discussions. Useful if you are also interested in MLIR evolution.

Architecture Overview

IREE Architecture IREE Architecture

See our website for more information.

Presentations and Talks

License

IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.