commit | 5a20dce23516316eb57a9f67a1564768ce8fb70c | [log] [tgz] |
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author | bjacob <benoitjacob@google.com> | Thu Oct 19 22:09:52 2023 -0400 |
committer | GitHub <noreply@github.com> | Thu Oct 19 22:09:52 2023 -0400 |
tree | 05789ecc7e8d9480b78da1b6348ae6ac34d8f324 | |
parent | 02e34b0cd64382994ada4be77eb097f64c954597 [diff] |
bf16: select appropriate tile sizes on x86 and Arm, and enable in x86 bitcode build (#15244) This PR fixes 2 issues uncovered by e2e testing of bf16 matmuls, #15243. I noticed that the optimized ukernel code paths weren't exercised as they should be. There were 2 separate issues, both fixed by this PR: 1. We weren't picking the right tile size in MaterializeEncoding. 2. On x86, we weren't defining `IREE_UK_BUILD_X86_64_AVX512_BF16` in the bitcode build.
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
See our website for more information.
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.