Hook vector unrolling in LLVMTileFuseAndVectorizePass. (#7682)

This PR enables tiling reduction loop in L1 tiling, and unrolls the
loops with native vector sizes.

Vector unrolling could introduce register pressure issue. To prevent
regression at this moment, we explicitly set default L1 tile sizes to
16,16,16 for x86. Vector unrolling does nothing in this case. I tested
with different tile sizes (e.g.,16,16,32), there were differences. As
mentioned. we use 16,16,16 as default to prevent big regressions.

The next steps is to figure out different configurations between sandbox
and IREE. Might have to set up different vector.contract lowering
strategies, and tune with different tile sizes.

Before unrolling:

```
----------------------------------------------------------------------------------------
Benchmark                                              Time             CPU   Iterations
----------------------------------------------------------------------------------------
BM_dot_384x384x512/process_time/real_time           2.82 ms         2.83 ms          252
BM_dot_384x128x128/process_time/real_time          0.152 ms        0.152 ms         4595
BM_dot_384x128x512/process_time/real_time          0.631 ms        0.633 ms         1153
BM_dot_384x512x128/process_time/real_time          0.653 ms        0.654 ms          858
BM_dot_384x512x2/process_time/real_time            0.535 ms        0.537 ms         1328
BM_dot_384x384x32/process_time/real_time           0.151 ms        0.151 ms         4666
BM_dot_384x384x512_exp/process_time/real_time       2.89 ms         2.90 ms          246
BM_dot_384x128x128_exp/process_time/real_time      0.167 ms        0.168 ms         4222
BM_dot_384x128x512_exp/process_time/real_time      0.666 ms        0.668 ms         1082
BM_dot_384x512x128_exp/process_time/real_time      0.650 ms        0.652 ms         1078
BM_dot_384x512x2_exp/process_time/real_time        0.550 ms        0.551 ms         1276
BM_dot_384x384x32_exp/process_time/real_time       0.157 ms        0.157 ms         4462
```

After unrolling:

```
----------------------------------------------------------------------------------------
Benchmark                                              Time             CPU   Iterations
----------------------------------------------------------------------------------------
BM_dot_384x384x512/process_time/real_time           2.78 ms         2.79 ms          249
BM_dot_384x128x128/process_time/real_time          0.153 ms        0.153 ms         4561
BM_dot_384x128x512/process_time/real_time          0.596 ms        0.598 ms         1183
BM_dot_384x512x128/process_time/real_time          0.707 ms        0.708 ms         1096
BM_dot_384x512x2/process_time/real_time            0.528 ms        0.529 ms         1309
BM_dot_384x384x32/process_time/real_time           0.151 ms        0.151 ms         4533
BM_dot_384x384x512_exp/process_time/real_time       2.91 ms         2.92 ms          242
BM_dot_384x128x128_exp/process_time/real_time      0.166 ms        0.166 ms         4225
BM_dot_384x128x512_exp/process_time/real_time      0.649 ms        0.651 ms         1058
BM_dot_384x512x128_exp/process_time/real_time      0.650 ms        0.651 ms         1075
BM_dot_384x512x2_exp/process_time/real_time        0.539 ms        0.540 ms         1302
BM_dot_384x384x32_exp/process_time/real_time       0.157 ms        0.158 ms         4404
```
3 files changed
tree: a079a8c51d439a928cdf797defd61a1e68e4cbb7
  1. .github/
  2. benchmarks/
  3. bindings/
  4. build_tools/
  5. colab/
  6. docs/
  7. experimental/
  8. integrations/
  9. iree/
  10. llvm-external-projects/
  11. scripts/
  12. third_party/
  13. .bazelignore
  14. .bazelrc
  15. .bazelversion
  16. .clang-format
  17. .gitignore
  18. .gitmodules
  19. .pylintrc
  20. .style.yapf
  21. .yamllint.yml
  22. AUTHORS
  23. BUILD.bazel
  24. CMakeLists.txt
  25. configure_bazel.py
  26. CONTRIBUTING.md
  27. LICENSE
  28. README.md
  29. SUBMODULE_VERSIONS.txt
  30. WORKSPACE
README.md

IREE: Intermediate Representation Execution Environment

IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.

See our website for project details, user guides, and instructions on building from source.

Project Status

IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!

Communication Channels

Related Project Channels

  • MLIR topic within LLVM Discourse: IREE is enabled by and heavily relies on MLIR. IREE sometimes is referred to in certain MLIR discussions. Useful if you are also interested in MLIR evolution.

Build Status

CI SystemBuild SystemPlatformArchitectureConfiguration / ComponentStatus
KokoroBazelLinuxx86-64kokoro status bazel/linux/x86-swiftshader/core
KokoroCMake & BazelLinuxx86-64 (swiftshader)Integrationskokoro status cmake-bazel/linux/x86-swiftshader
KokoroCMake & BazelLinuxx86-64 (turing)Integrationskokoro status cmake-bazel/linux/x86-turing
KokoroCMakeLinuxx86-64 (swiftshader)kokoro status cmake/linux/x86-swiftshader
KokoroCMakeLinuxx86-64 (swiftshader)asankokoro status cmake/linux/x86-swiftshader-asan
KokoroCMakeLinuxx86-64 (turing)kokoro status cmake/linux/x86-turing
KokoroCMakeAndroidarm64-v8aRuntime (build only)kokoro status cmake/android/arm64-v8a
KokoroCMakeBare Metalrisc-v-32Runtimekokoro status cmake/baremetal/riscv32
KokoroCMakeLinuxrisc-v-64Runtimekokoro status cmake/linux/riscv64
BuildkiteCMakeAndroidarm64-v8aRuntimebuildkite status iree-android-arm64-v8a
BuildKiteCMakeAndroidarm64-v8aRuntime Benchmarksbuildkite status iree-benchmark
BuildKiteCMakeLinuxx86-64Tracing + Standalone Runtimebuildkite status iree-build-configurations

Architecture Overview

IREE Architecture

See our website for more information.

Presentations and Talks

  • 2021-06-09: IREE Runtime Design Tech Talk (recording and slides)
  • 2020-08-20: IREE CodeGen: MLIR Open Design Meeting Presentation (recording and slides)
  • 2020-03-18: Interactive HAL IR Walkthrough (recording)
  • 2020-01-31: End-to-end MLIR Workflow in IREE: MLIR Open Design Meeting Presentation (recording and slides)

License

IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.