commit | 66578b09e2dde8e4bda62cf16dcfda8b16feb6a3 | [log] [tgz] |
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author | Stella Laurenzo <stellaraccident@gmail.com> | Mon Jul 20 17:34:44 2020 -0700 |
committer | GitHub <noreply@github.com> | Mon Jul 20 17:34:44 2020 -0700 |
tree | 01d4a1565afc92e9cc1084f3efb8946045057666 | |
parent | 153a8c4d63e27cc1b9705291080e358d1fd7f421 [diff] |
Step 1 of creating multi-python bindings. (#2576) * Step 1 of creating multi-python bindings. * Adds the cmake machinery to configure the build to produce native modules for all specified python versions (should also work for python cross compile). * The default is as it has been (to use the identified default python config). * I had hoped to make a common library for this that I could share with LLVM, but IREE's use of CMake is too quirky and it would be easier to just adapt vs share. * This marks the end of the road for bazel_to_cmake support for python. I see no maintainable way to have a single sot that spans cmake, bazel and Google's bazel: they are all just too weird when it comes to shenanigans needed to built python extensions effectively. * I'm going to transition all of the python packages to more of a CMake-normal syntax (versus this weird dep naming and other stuff we do to make it look like Bazel): Python will be divergent forever and I don't care if it is a bit different from the rest (and more consistent with upstream, which I am also working on). * Also fixed some default device enumeration issues in tests that were keeping me from making progress (no GPU on this container). * I intend to remove/simplify the current machinery for this stuff but have left it in place for now (to simplify rollbacks and diffs). * Adopt name mangling scheme. * Fix PYEXT_DEPS on iree_py_library. * Remove obsolete files. * Fix typo. * Add pybind11 include dir.
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler that lowers ML models to a unified IR optimized for real-time mobile/edge inference against heterogeneous hardware accelerators. IREE also provides flexible deployment solutions for the compiled ML models.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
For development, IREE supports both Bazel and CMake on Windows and Linux. We are working on enabling macOS support. For deployment, IREE aims to additionally cover Android and iOS.
Please see the Getting Started pages on IREE's documentation hub to configure, compile, and run IREE in your favorite development environment!
IREE hosts all its documentation and project status dashboards on GitHub Pages. We are still building up the website; please feel free to create issues for the documentation you'd like to see!
We also have some public talks that explain IREE's concepts and architecture:
IREE adopts a holistic approach towards ML model compilation: the IR produced contains both the scheduling logic, required to communicate data dependencies to low-level parallel pipelined hardware/API like Vulkan, and the execution logic, encoding dense computation on the hardware in the form of hardware/API-specific binaries like SPIR-V.
The architecture of IREE is best illustrated by the following picture:
Being compilation-based means IREE does not have a traditional runtime that dispatches “ops” to their fat kernel implementations. What IREE provides is a toolbox for different deployment scenarios. It scales from running generated code on a particular API (such as emitting C code calling external DSP kernels), to a HAL (Hardware Abstraction Layer) that allows the same generated code to target multiple APIs (like Vulkan and Direct3D 12), to a full VM allowing runtime model loading for flexible deployment options and heterogeneous execution.
IREE aims to
IREE is still at its early stage; we have lots of exciting future plans. Please check out the long-term design roadmap and short-term focus areas.
We use GitHub Projects to track various IREE components and GitHub Milestones for major features and quarterly plans. Please check out for updated information.
CI System | Platform | Build System | Component | Status |
---|---|---|---|---|
Kokoro | Linux | Bazel | Core | |
Kokoro | Linux | Bazel | Bindings | |
Kokoro | Linux | Bazel | Integrations | |
Kokoro | Linux | CMake | Core + Bindings | |
Kokoro | Android | CMake | Runtime (build only) |
IREE is licensed under the terms of the Apache license. See LICENSE for more information.