[Runtime] Align `iree_async_posix_worker_t` (#24589) Fix #24578 The fix includes aligning `iree_async_posix_worker_t` to `iree_hardware_constructive_interference_size`. Pertaining to the concern of possible improper offset via pointer casting mentioned in this [comment](https://github.com/iree-org/iree/issues/24578#issuecomment-4646834986) , it comes from line 179 in file `runtime\src\iree\async\platform\posix\proactor.c`: ```cpp // Set up pointers into trailing data. proactor->workers = (iree_async_posix_worker_t*)((uint8_t*)proactor + workers_offset); // <- This proactor->worker_count = worker_count; ``` The worker offset is calculated from line 148 in the same file: ```cpp IREE_RETURN_AND_END_ZONE_IF_ERROR( z0, IREE_STRUCT_LAYOUT( sizeof(iree_async_proactor_posix_t), &total_size, IREE_STRUCT_FIELD_ALIGNED( worker_count, iree_async_posix_worker_t, iree_hardware_destructive_interference_size, &workers_offset), // <- This IREE_STRUCT_FIELD_ALIGNED( ready_pool_capacity, iree_async_posix_ready_op_t, iree_hardware_destructive_interference_size, &ready_entries_offset), IREE_STRUCT_FIELD(completion_pool_capacity, iree_async_posix_completion_t, &completion_entries_offset), IREE_STRUCT_FIELD(message_pool_capacity, iree_async_message_pool_entry_t, &message_entries_offset))) ``` From what I read, `IREE_STRUCT_FIELD_ALIGNED` considers the alignment. I supposed the offset calculation should be correct, especially with the alignment to be the same. Moreover, I've also saw some manual padding in the struct via `_padding`. I remove such padding as I suppose the alignment will pad for us. --------- Signed-off-by: Rechie Kho <50512341+RechieKho@users.noreply.github.com>
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.
See our website for project details, user guides, and instructions on building from source.
Releases notes are published on GitHub releases.
| Package | Release status |
|---|---|
| GitHub release (stable) | |
| GitHub release (nightly) | |
iree-base-compiler | |
iree-base-runtime |
For more details on the release process, see https://iree.dev/developers/general/release-management/.
| Operating system | Build status |
|---|---|
| Linux | |
| macOS | |
| macOS |
For the full list of workflows see https://iree.dev/developers/general/github-actions/.
See our website for more information.
Community meeting recordings: IREE YouTube channel
| Date | Title | Recording | Slides |
|---|---|---|---|
| 2025-06-10 | Data-Tiling in IREE: Achieving High Performance Through Compiler Design (AsiaLLVM) | recording | slides |
| 2025-05-17 | Introduction to GPU architecture and IREE's GPU CodeGen Pipeline | recording | slides |
| 2025-02-12 | The Long Tail of AI: SPIR-V in IREE and MLIR (Vulkanised) | recording | slides |
| 2024-10-01 | Unveiling the Inner Workings of IREE: An MLIR-Based Compiler for Diverse Hardware | recording | |
| 2021-06-09 | IREE Runtime Design Tech Talk | recording | slides |
| 2020-08-20 | IREE CodeGen (MLIR Open Design Meeting) | recording | slides |
| 2020-03-18 | Interactive HAL IR Walkthrough | recording | |
| 2020-01-31 | End-to-end MLIR Workflow in IREE (MLIR Open Design Meeting) | recording | slides |
IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.