[CPU] Improve distribution tile sizes selection for mmt4d ops. (#15448)

Perfect distribution is a really hard problem, especially for the whole
program/model. As a general rule workgroups like these should be
processing thousands to tens of thousands of operations in order to
amortize the scheduling overheads. Ideally each workgroup would roughly
take 100us-500us; less than that and overhead starts to dominate and
more than that needs to be balanced with total count: ~200 workgroups is
more than enough to hide latencies and more than that adds overhead with
diminishing returns.

The basic heuristic we want is to spend enough time inside each
workgroup to justify the overhead involved in launching it but not so
much time and so few total that variance in the system can't be hidden
(4 x 400ms workgroups on 3 threads will always have 400ms of work happen
on one thread with the other 2 idle, or 4 x 400ms on 4 threads where 1
thread gets delayed 50ms will cause the total latency to increase 50ms,
etc).

In the context, `maxTileSizes` is critical because it is one of factors
about number of workgroups. In IREE CPU, we've been using
`defaultDistTileSize` to model tile sizes. It is used by matmul and
other generic ops. In `mmt4d` semantics, some data are already tiled and
moved to inner loops. To model distribution with the same factor, we
should scale it down with corresponding inner tile sizes. Then the
distribution of all the dispatches is modeled by the same factor.

Fixes https://github.com/openxla/iree/issues/15391
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  9. llvm-external-projects/
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  30. CONTRIBUTING.md
  31. LICENSE
  32. README.md
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README.md

IREE: Intermediate Representation Execution Environment

IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.

See our website for project details, user guides, and instructions on building from source.

CI Status

Project Status

IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!

Communication Channels

Related Project Channels

  • MLIR topic within LLVM Discourse: IREE is enabled by and heavily relies on MLIR. IREE sometimes is referred to in certain MLIR discussions. Useful if you are also interested in MLIR evolution.

Architecture Overview

IREE Architecture IREE Architecture

See our website for more information.

Presentations and Talks

License

IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.