Vulkan GPU Profiling

Tracy offers great insights into CPU/GPU interactions and Vulkan API usage details. However, information at a finer granularity, especially inside a particular shader dispatch, is missing. To supplement general purpose tools like Tracy, vendor-specific tools can be used.

(TODO: add some pictures for each tool)

Android GPUs

There are multiple GPU vendors for the Android platforms, each offering their own tools. Android GPU Inspector (AGI) provides a cross-vendor solution. See the documentation for more details.

Build Android app to run IREE

In order to perform capture and analysis with AGI, you will need a full Android app. In IREE we have a simple Android native app wrapper to help package IREE core libraries together with a specific VM bytecode invocation into an Android app. The wrapper and its documentation are placed at iree/tools/android/run_module_app/.

For example, to package a module compiled from the following mhlo-dot.mlir as an Android app:

func @dot(%lhs: tensor<2x4xf32>, %rhs: tensor<4x2xf32>) -> tensor<2x2xf32> {
  %0 = "mhlo.dot"(%lhs, %rhs) : (tensor<2x4xf32>, tensor<4x2xf32>) -> tensor<2x2xf32>
  return %0 : tensor<2x2xf32>
}
# First translate into a VM bytecode module
$ /path/to/iree/build/iree/tools/iree-translate -- \
  -iree-input-type=mhlo \
  -iree-mlir-to-vm-bytecode-module \
  -iree-hal-target-backends=vulkan-spirv \
  /path/to/mhlo-dot.mlir \
  -o /tmp/mhlo-dot.vmfb

# Then package the Android app
$ /path/to/iree/source/iree/tools/android/run_module_app/build_apk.sh \
  ./build-apk \
  --driver vulkan \
  --module_file /tmp/mhlo-dot.vmfb \
  --entry_function dot \
  --function_input=...

Where /path/to/input/file is a file containing inputs to dot, for example:

2x4xf32=[[1.0 2.0 3.0 4.0][5.0 6.0 7.0 8.0]]
4x2xf32=[[9.0 10.0][11.0 12.0][13.0 14.0][15.0 16.0]]

The above will build an iree-run-module.apk under the ./build-apk/ directory, which you can then install via adb install.

build_apk.sh needs the Android SDK and NDK internally, an easy way to manage them is by installing Android Studio. After installation, you will need to set up a few environment variables, which are printed at the beginning of build_apk.sh invocation.

Capture and analyze with AGI

You can follow AGI's Getting Started page to learn how to use it. In general the steps are:

  • Install the latest AGI from https://github.com/google/agi/releases and launch.
  • Fill in the “Application” field by searching the app. The line should read like android.intent.action.MAIN:com.google.iree.run_module/android.app.NativeActivity.
  • Select start at beginning and choose a proper duration.
  • Configure system profile to include all GPU counters.
  • Start capture.

Generated traces are in the perfetto format. They can be viewed directly within AGI and also online in a browser at https://ui.perfetto.dev/, without needing an Android device.

Desktop GPUs

Vulkan supports both graphics and compute, but most tools in the Vulkan ecosystem focus on graphics. As a result, some Vulkan profiling tools expect commands to correspond to a sequence of frames presented to displays via framebuffers. This means additional steps for IREE and other Vulkan applications that solely rely on headless compute. For graphics-focused tools, we need to wrap IREE's logic inside a dummy rendering loop in order to provide the necessary markers for these tools to perform capture and analysis.

IREE provides an iree-run-module-vulkan-gui binary that can invoke a specific bytecode module within a proper GUI application. The graphics side is leveraging Dear ImGui; it calls into IREE synchronously during rendering each frame and prints the bytecode invocation results to the screen.

To build iree-run-module-vulkan-gui:

# Using Bazel
$ bazel build //iree/testing/vulkan:iree-run-module-vulkan-gui

# Using CMake
$ cmake --build /path/to/build/dir --target iree-run-module-vulkan-gui

The generated binary should be invoked in a console environment and it takes the same command-line options as the main iree-run-module, except the --driver option. You can use --help to learn them all. The binary will launch a GUI window for use with Vulkan tools.

AMD

For AMD GPUs, Radeon GPU Profiler (RGP) is the tool to understand fine details of how IREE GPU performs. See the documentation for details. In general the steps to get started are:

  • Download and install AMD RGP from https://gpuopen.com/rgp/.
  • Compile iree-run-module-vulkan-gui as said in the above.
  • Open “Radeon Developer Panel” and connect to the local “Radeon Developer Service”.
  • Start iree-run-module-vulkan-gui from console with proper VM bytecode module invocation.
  • You should see it in the “Applications” panel of “Radeon Developer Panel”. Click “Capture profile” to capture.

Afterwards you can analyze the profile with RGP. Viewing the profile does not need the GPU anymore; it can be opened by a RGP application installed anywhere.

NVIDIA

For NVIDIA GPUs, NVIDIA Nsight Graphics is the tool to understand fine details of how IREE GPU performs. See the documentation for details. In general the steps to get started are:

  • Download and install NVIDIA Nsight Graphics from https://developer.nvidia.com/nsight-graphics.
  • Compile iree-run-module-vulkan-gui as said in the above.
  • Open NVIDIA Nsight Graphics, select “Quick Launch” on the welcome page.
  • Fill out the “Application Executable” and “Command Line Arguments” to point to iree-run-module-vulkan-gui and a specific VM bytecode module and its invocation information.
  • Select an “Activity” (“Frame Profiler” and “GPU Trace” are particularly interesting) and launch.
  • Capture any frame to perform analysis.