commit | 0a6b9cc9840cb6b37815d13e9bc32de7e2f6d7ae | [log] [tgz] |
---|---|---|
author | Geoffrey Martin-Noble <gcmn@google.com> | Tue Sep 22 20:17:05 2020 -0700 |
committer | GitHub <noreply@github.com> | Tue Sep 22 20:17:05 2020 -0700 |
tree | fd68da6c9489da44443b8a5597db49ec20a216e3 | |
parent | 45cb178ea3763ebe12d72e1c239ad1b04419953a [diff] |
Rename main source files used directly in cc binaries (#3249) These naming diffs are frequently confusing, I find. This consistently names the file after the primary binary in which it is used (if applicable) suffixed with `main.cc` separated with a dash or an underscore depending on what is used in that binary. This is also motivated by absl flags behavior. Absl uses the name of the binary to determine which flags to include in `--help` by default: those from source files whose basename match the binary name with an optional (`-main` or `_main` suffix) get included. We do have the option of customizing the absl behavior instead if we have strong feelings about alternative naming schemes. Part of https://github.com/google/iree/issues/3247
IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler that lowers ML models to a unified IR optimized for real-time mobile/edge inference against heterogeneous hardware accelerators. IREE also provides flexible deployment solutions for the compiled ML models.
IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels!
For development, IREE supports both Bazel and CMake on Windows and Linux. We are working on enabling macOS support. For deployment, IREE aims to additionally cover Android and iOS.
Please see the Getting Started pages on IREE's documentation hub to configure, compile, and run IREE in your favorite development environment!
IREE hosts all its documentation and project status dashboards on GitHub Pages. We are still building up the website; please feel free to create issues for the documentation you'd like to see!
We also have some public talks that explain IREE's concepts and architecture:
IREE adopts a holistic approach towards ML model compilation: the IR produced contains both the scheduling logic, required to communicate data dependencies to low-level parallel pipelined hardware/API like Vulkan, and the execution logic, encoding dense computation on the hardware in the form of hardware/API-specific binaries like SPIR-V.
The architecture of IREE is best illustrated by the following picture:
Being compilation-based means IREE does not have a traditional runtime that dispatches “ops” to their fat kernel implementations. What IREE provides is a toolbox for different deployment scenarios. It scales from running generated code on a particular API (such as emitting C code calling external DSP kernels), to a HAL (Hardware Abstraction Layer) that allows the same generated code to target multiple APIs (like Vulkan and Direct3D 12), to a full VM allowing runtime model loading for flexible deployment options and heterogeneous execution.
IREE aims to
IREE is still at its early stage; we have lots of exciting future plans. Please check out the long-term design roadmap and short-term focus areas.
We use GitHub Projects to track various IREE components and GitHub Milestones for major features and quarterly plans. Please check out for updated information.
IREE is licensed under the terms of the Apache license. See LICENSE for more information.