[DT] Unify encoding materialization pass into a single pass. (#19454)

The revision creates a generic materialization pass and uses it for
backends that implement data-tiling. After months of development, we
identify that the needs of GPU is a superset of the needs of CPU. To be
more specific, it has the additional "swizzle" field in terms of layout.
It means that the GPU set_encoding/unset_encoding lowering patterns
cover the needs of CPU path. The lowering of contraction ops is
different. CPU lowers it to mmt4d op, while GPU lowers it to multi_mma
op. However, the lowering of contraction is implemented through
attribute interface. Thus, we can have a generic pattern to lower
contraction ops.

To make the review process much easier, the revision is created by 5
commits.

1. It directly creates the MaterializeEncoding pass and copy-paste the
GPU patterns: SetEncodingOpLoweringConversion,
UnSetEncodingOpLoweringConversion, and MaterializeContractionOp. In the
first commit, it also updates the GPU tests to use the new pass.
2. The GPU data-tiling does not support element-wise generic op lowering
atm. The second commit moves the pattern to shared pattern set and bail
out when swizzle is present. This is an NFC for both pipelines.
3. The third commit replaces the existing materialization pass with the
generic pass, and deletes all the legacy passes.
4. The four commit moves the lit tests from `Common/[CPU|GPU]/test` to
`Common/test`.
5. Now there are duplicate patterns for set_encoding, unset_encoding,
and contraction ops lowering. The last commit deletes the legacy
patterns, and move the patterns from MaterializeEncoding.cpp to where
the legacy patterns locate. Furthermore, it renames the file as
`MaterializeEncodingPatterns.cpp`.

The revision retains the MaterializeEncodingIntoNop pass, and add a TODO
item. Because it is still used by MaterializeHomogeneousEncoding pass.
It can be deleted once we deprecate the early materialization path.

---------

Signed-off-by: hanhanW <hanhan0912@gmail.com>
33 files changed
tree: cd74cc88db74e82c9172a2b4742f3c08236dee96
  1. .github/
  2. build_tools/
  3. compiler/
  4. docs/
  5. experimental/
  6. integrations/
  7. lib/
  8. llvm-external-projects/
  9. runtime/
  10. samples/
  11. tests/
  12. third_party/
  13. tools/
  14. .bazel_to_cmake.cfg.py
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .git-blame-ignore-revs
  20. .gitattributes
  21. .gitignore
  22. .gitmodules
  23. .pre-commit-config.yaml
  24. .yamllint.yml
  25. AUTHORS
  26. BUILD.bazel
  27. CITATION.cff
  28. CMakeLists.txt
  29. configure_bazel.py
  30. CONTRIBUTING.md
  31. LICENSE
  32. MAINTAINERS.md
  33. README.md
  34. RELEASING.md
  35. WORKSPACE
README.md

IREE: Intermediate Representation Execution Environment

IREE (Intermediate Representation Execution Environment, pronounced as “eerie”) is an MLIR-based end-to-end compiler and runtime that lowers Machine Learning (ML) models to a unified IR that scales up to meet the needs of the datacenter and down to satisfy the constraints and special considerations of mobile and edge deployments.

See our website for project details, user guides, and instructions on building from source.

IREE Discord Status pre-commit OpenSSF Best Practices

Project Status

IREE is still in its early phase. We have settled down on the overarching infrastructure and are actively improving various software components as well as project logistics. It is still quite far from ready for everyday use and is made available without any support at the moment. With that said, we welcome any kind of feedback on any communication channels

Release status

PackageRelease status
GitHub release (stable)GitHub Release
GitHub release (nightly)GitHub Release
Python iree-base-compilerPyPI version
Python iree-base-runtimePyPI version

Build status

CI PkgCI

Host platformBuild status
LinuxCI - Linux x64 clang
CI - Linux arm64 clang
macOSCI - macOS x64 clang
WindowsCI - Windows x64 MSVC

For the full list of workflows see https://iree.dev/developers/general/github-actions/.

Communication Channels

Related Project Channels

  • MLIR topic within LLVM Discourse: IREE is enabled by and heavily relies on MLIR. IREE sometimes is referred to in certain MLIR discussions. Useful if you are also interested in MLIR evolution.

Architecture Overview

IREE Architecture IREE Architecture

See our website for more information.

Presentations and Talks

Community meeting recordings: IREE YouTube channel

  • 2021-06-09: IREE Runtime Design Tech Talk (recording and slides)
  • 2020-08-20: IREE CodeGen: MLIR Open Design Meeting Presentation (recording and slides)
  • 2020-03-18: Interactive HAL IR Walkthrough (recording)
  • 2020-01-31: End-to-end MLIR Workflow in IREE: MLIR Open Design Meeting Presentation (recording and slides)

License

IREE is licensed under the terms of the Apache 2.0 License with LLVM Exceptions. See LICENSE for more information.